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The party finds the magical darkness surrounding them inhabited by a fiendish creature, as they scramble to locate and dispatch it deep in the temple of evil.
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The massive scythe wielding female giant, Felsigri, and her swarm of floating, clacking skulls keeps up her assault against the heroes.
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The party finds themselves in a room marked for Kadarsis, the dark goddess of loss and darkness, and ally of Marsisk, facing off against a horde of zombies and a peculiar undead monstrosity that erupted from a pool of rotting blood.
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As the group of Embers and their companions enter the ancient temple of Aman'qir, they split into groups to press deeper in, our party unexpectedly finding undeath waiting.
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The ships keep up the assault against the fiends and serpentfolk guarding the beach stretching before the entrance to the temple of Aman'qir.
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*Note*: The audio quality is slightly lacking in this episode due to technical difficulties and having to use our backup video call audio. We have cleaned it up as best we can!
The fleet of ships bearing the Embers and their compatriots arrive at the Shattered Claw isle housing the ancient seat of power for the fallen demonlord, Aman'qir. Suspected of being now used by the god Marsisk and their followers, the ships engage with hoards of fiends and serpentfolk on the beach.
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The Embers, their companions, and recruits prepare for a voyage at sea, one that very well could be a one-way trip for some.
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The party journeys to the Twisting River village once more, hoping to recruit allies to their cause, as well as more new and old faces upon their return to the Landing.
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With the help of a new ally, Tobias's aunt Crash, the party attempts to defeat the hardy dread reckoner.
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The party holds their own against the dark figure that haunted Tobias's past, bearing the same face as their fallen friend, Hushfeather Tumbletinker.
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