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Slaughtering the chaotic fiends, the party pushes into a ruined chapel once used to worship the gods Vorm and Volkarr.
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After defeating the trapped gremlins, the party breaks through a barricaded door and finds several chaos incarnate on the other side.
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After fighting the tiny constructs, the party doubles back to relay their progress with their allies and bring some in to form a second foothold into Charredstone Keep.
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Investigating a long abandoned grey dwarf armory, the party lets loose a dwarven innovation best left in the box.
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The heroes continue their fight against the goat-like fiends, dealing with the demonic flames the creatures wield.
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The group continues moving up to the next level in Charredstone Keep, not sure what they will encounter next.
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The party frees a fire elemental angry after being trapped for countless centuries, but an unfortunate turn of events proves to be just at troublesome.
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The part executes their plans to destroy the massive bridges connection to other fiend camps on similar landings throughout the massive cavern, before pressing into Charredstone Keep.
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The party heads back out to try to find access to Charredstone Keep, only to be confronted by a fiendish patrol.
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At the summons of Duthrim Shalespear a small band of gray dwarves arrive to assist the remaining heroes in their fight against the fiends.
From the publisher's feed
Shatterblight Chronicles combines dramatic storytelling with quirky and ridiculous humor to deliver weekly content accessible to those with or without tabletop RPG experience. Join us as we strive…
Starting off as a Dungeons and Dragons 5th edition podcast, the show transitioned to Pathfinder 2nd edition at episode 73.