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For our second Denshattack episode, we happily greeted one of the game's composers, Andrew One, to the show.
It was a blast talking with Andrew, and we delved into many of the creative processes of not only how the vast group of composers were handled, how they were assigned the tracks and how the tracks themselves were created, but we also tangented to recognition for music composers, chiptune music, Sonic CD and much more!
We would just like to thank Andrew for sharing some of his spare time to chat with us.
Guest Links
Follow Andrew on YouTube and Instagram
Visit Andrews' Website
Purchase the Denshattack soundtrack on Bandcamp or stream it on all major music platforms.
Visit the Denshattack! website
Wishlist or purchase Denshattack on Steam
Chapters
[00:00] Intro
[01:58] Andrew One Interview Pt 1
[29:59] Music Break & Patreon
[32:07] Andrew One Interview Pt 2
[1:01:20] Final Thoughts & Outro
[1:03:14] Messages from Creator Friends
So Many Games' Links
Follow us on BlueSky
Check out our website
Visit our Discord server
Join our Patreon
Take a look at our Linktree
Intro/outro music by Jerden Cooke
Music Clip Credits
The following tracks were used in this episode, all taken from the Denshattack! Soundtrack. All three tracks were composed by Andrew One
Track 8 - I Like the Way
Track 41 - The Falling Leaf
Track 30 - Sunshine in Seto Naikai
PAX West 2026 promised a celebration of gaming, and it delivered!
We sent So Many Games writer Elizabeth to the show to find out what amazing games she could find, and she came back fully loaded with 23 amazing games to highlight.
In this episode we find out Elizabeth's overall impression of PAX West before reporting on two evening events she attended: the Sonic 35th Anniversary Art exhibit and The Mix Fall Showcase, before finally revealing her favourite games from the PAX West show floor!
Each game has been timestamped for your convenience.
Please read our PAX West article
Chapters
[00:00] Intro
[01:58] PAX West Overall Impressions
[07:47] Sonic 35th Anniversary Art Exhibit
[14:07] The MIX Fall Showcase
[17:31] Ballgame
[19:37] Ladder Lad
[22:49] Fangtopia
[25:50] Helcast
[28:55] Rain 98
[30:59] Talaka
[31:51] Cinderia
[34:05] The Box is Alive
[36:17] Portentum
[39:37] Aether & Iron
[44:23] Alterium Shift
[46:03] The Final Cut of Lilith Cunningham
[49:45] War of the Western Deep
[53:39] Village in the Shade
[57:02] Voidwood
[59:29] Madjack vs Magic
[1:01:48] Rebounder
[1:05:19] Quiet Express Cabin 909
[1:06:15] A Tiny Wander
[1:06:53] Blocks for Babies
[1:09:26] Take That Mainstage!
[1:13:29] Delolus
[1:14:57] Remaining Grace
[1:19:01] Final Thoughts & Outro
So Many Games' Links
Follow us on BlueSky
Check out our website
Visit our Discord server
Join our Patreon
Take a look at our Linktree
Intro/outro music by Jerden Cooke
Music Clip Credits
The break music used in this episode is called "Summinton", taken from the Alterium Shift Soundtrack, composed by TandA.
Episode 22 brings the first in a double Denshattack double bill where we had the wonderful opportunity to chat with the game's lead producer and music supervisor, Julian Bird.
We learn much about Julian and his role at Fireshine Games before we delve into the intricacies of Denshattack, including its mechanics, tricks, music, and much more!
We would like to thank Julian for spending some of his spare time to talk with us.
Guest Links
Follow Denshattack! on BlueSky
Follow Fireshine Games on BlueSky
Visit the Denshattack! website
Visit the Fireshine Games website
Wishlist or purchase Denshattack on Steam.
Chapters
[00:00] Intro
[02:13] Julian Bird Interview Pt 1
[24:56] Music Break & Patreon
[32:07] Julian Bird Interview Pt 2
[53:15] Final Thoughts & Outro
[54:42] Messages from Creator Friends
So Many Games' Links
Follow us on BlueSky
Check out our website
Visit our Discord server
Join our Patreon
Take a look at our Linktree
Intro/outro music by Jerden Cooke
Music Clip Credits
The following tracks were used in this episode, all taken from the Denshattack! Soundtrack, composed by various artists. Buy it on Bandcamp.
Track 68 - Tradition Above All, composed by Tee Lopes
Track 56 - Onsen Confessions ~オンセンコンフェッションズ, composed by Toni Leys
Track 1 - Beppu Ramen Express, composed by Sean Bialo
The Incident at Galley House really caught our attention not only for its mysterious plotline, fun and involving mechanics, and tremendous hint system but also for the history behind it, so when we had the chance to speak with Evil Trout founder and lead developer Robin Ward about the game's development, we jumped at the chance.
In our conversation we delve into many of these subjects, The Roottrees are Dead, and much more!
We would like to thank Robin for spending some of his spare time to talk with us.
Guest Links
Follow Robin on BlueSky.
Wishlist or purchase The Incident at Galley House on Steam.
Wishlist or purchase The Roottrees are Dead on Steam
Visit the Evil Trout Website.
Play Type Help on Itch.io
Chapters
[00:00] Intro
[01:38] Robin Ward Interview Pt 1
[30:46] Music Break & Patreon
[32:07] Robin Ward Interview Pt 2
[59:38] Final Thoughts & Outro
[1:01:12] Messages from Creator Friends
So Many Games' Links
Follow us on BlueSky
Check out our website
Visit our Discord server
Join our Patreon
Take a look at our Linktree
Intro/outro music by Jerden Cooke
Music Clip Credits
The following tracks were used in this episode, all taken from The Incident at Galley House Soundtrack, composed by Paul Alexander. Buy it on Bandcamp.
Track 7 - Ferreth
Track 11 - Viktoria
Track 1 - Who We Were
Episode 20 brings two interviews in one episode.
Firstly, we speak with Josh and Jakub on the upcoming Balatro-like game, Feed the Scorchpot. This is Jakub's first game, and from what we have heard so far, it sounds like he has really captured the magic of Balatro with new mechanics and an engaging hook.
People involved in QA in gaming are unsung heroes, carrying out such incredible work for games and hardly receiving any recognition for their hard work and contributions. We have wanted to highlight this important part of game development for some time, so we were extremely pleased when Paul James agreed to jump on to share his experiences and what actually goes into QA in gaming for our second interview.
We would like to thank Josh, Jakub, and Paul for their kindness in sharing their spare time with us to talk about their projects.
Guest Links
Follow the Feed the Scorchpot BlueSky account.
Follow Indieformer on BlueSky.
Join the Feed the Scorchpot Discord server.
Wishlist Feed the Scorchpot on Steam.
Follow Paul James on BlueSky.
Check out Paul James's website.
Chapters
[00:00] Intro
[01:59] Feed the Scorchpot Interview
[39:42] Music Break & Patreon
[41:21] QA in Gaming with Paul James Interview
[1:30:19] Final Thoughts & Outro
[1:31:51] Messages from Creator Friends
So Many Games' Links
Follow us on BlueSky
Check out our website
Visit our Discord server
Join our Patreon
Take a look at our Linktree
Intro/outro music by Jerden Cooke
Music Clip Credits
The following tracks were used in this episode:
the first two tracks were taken from the Feed the Scorchpot soundtrack, composed by Dragos Nastasie
Stories of all Manor taken from the Blue Prince soundtrack, composed by Trigg & Gusset
"House" theme song taken from the Lucy Dreaming soundtrack, composed by Bertrand Guégan
The puzzle narrative game Phonopolis was released earlier this year and showcased a dictatorship-led world shown through gorgeous stop-motion visuals and movements that were made with real cardboard and paints.
This artistic choice created a truly unique game with a populated world full of charm and mystery. The puzzles also showed originality through clever use of the environment and fun alternative designs from the norm.
Lukáš Kunce is the producer of Phonoplois and head of marketing for Amanita Design, and he kindly spared some time to discuss the many elements that make up the game, including its art, music, its narration and much more!
Lukáš Kunce Links
Follow Amanita Design on BlueSky.
Watch Amanita Designs' making-of documentaries on YouTube
Visit the Amanita Design website
Check out Phonopolis on Steam
Chapters
[00:00] Intro
[01:34] Lukáš Kunce Interview
[29:07] Music Break & Patreon
[30:28] Lukáš Kunce Interview
[56:11] Final Thoughts & Outro
[57:58] Messages from Creator Friends
So Many Games' Links
Follow us on BlueSky
Check out our website
Visit our Discord server
Join our Patreon
Take a look at our Linktree
Intro/outro music by Jerden Cooke
Music Clip Credits
The following tracks were used in this episode, which were all taken from the Phonopolis soundtrack composed by Floex:
Railway Electro
Prison Escape
Women's House
Adorable Adventures is a recently released indie game where you take control of a boar called Boris. The aim of the game is to run around to find your sibling and free your mom by following scents.
Steven ter Heide is the creative director for the game, and we had a great conversation on the game's development from its initial concept to its scent mechanic through to why the narration was added into the game.
I would like to thank Steven for his time and willingness to share what he did on the game.
Steven ter Heide Links
Follow Steven on Bluesky
Follow Wild Sheep Studio on Instagram
Visit the Wild Sheep Studio website
Check out Adorable Adventures on Steam
Chapters
[00:00] Intro
[02:27] Adorable Adventures Interview
[55:42] Final Thoughts & Outro
[55:42] Messages from Creator Friends
So Many Games' Links
Follow us on BlueSky
Check out our website
Visit our Discord server
Join our Patreon
Take a look at our Linktree
Intro/outro music by Jerden Cooke
Music Clip Credits
The following tracks were used in this episode, which were all taken from the A Short Hike soundtrack composed by Mark Sparling:
Boat Buds
See You at the Top
In a major pinch-me moment, we welcomed Sean Velasco and Alec Faulkner to the podcast to discuss their newest game, which isn't Shovel Knight.
Their Zelda-like, Game Boy Colour-styled game, Mina the Hollower, is due to be released next week, and we get the lowdown on its development from the idea behind it, the limitations of making such a game, the reasons behind its heavy delay and much, much more.
A huge thanks to Sean and Alec for spending some of their time talking to us, and also a big thank you to Luna from the media team for being amazing; they were always so happy to help me with any queries or problems I had. Big thanks to the composer Jake for sending over some tracks from the Mina the Hollower soundtrack for us to use in this episode.
Mina the Hollower is due to release on May 29th, 2026, on PC and consoles! Go give it a wishlist so you don't miss it when it releases.
Yacht Club Games Links
Follow Yacht Club Games on BlueSky
Join their Discord
Wishlist Mina the Hollower on Steam
Chapters
[00:00] Intro
[02:40] Yacht Club Games Interview Part One
[59:37] Music Break – At Last We Rest (Old Graveyard)
[1:01:13] Yacht Club Games Interview Part Two
[1:04:22] Final Thoughts & Outro
[1:05:44] Messages from Creator Friends
So Many Games' Links
Follow us on BlueSky
Check out our website
Visit our Discord server
Join our Patreon
Take a look at our Linktree
Intro/outro music by Jerden Cooke
Music Clip Credits
The following tracks were used in this episode, which were all taken from the Mina the Hollower Soundtrack composed by Jack Kaufman
A Sinking Feeling (Loner's Landing)
At Last We Rest (Old Graveyard)
The God Harvest (Septemburg)
The London Games Festival was held between the 13th and 19th of April 2026, and New Game Plus, the festival's indie game showcase event was held on the 16th and 17th of April.
We managed to attend New Game Plus on the 17th, and it was a fun, full day of talking with developers, trying out new games, and meeting familiar faces for the first time.
One of those faces was John Rogers from Gaming in the Wild, and he kindly agreed to hop onto this episode to share his thoughts on the event as a whole. We also highlight a few games that we played that deserve your attention.
While at the event, I also spoke with James Bruce – co-founder of Saltstone Studios – on their game The Pale Beyond as well as their upcoming spiritual successor, The Hearth and the Harbour. We did try to find a quiet spot to talk, but unfortunately some loud people found us, which was picked up on the mics. We did our best to remove them, but they were quite stubborn to leave the audio, unfortunately.
John Rogers Links
BlueSky
Youtube Channel
Podcast
James Bruce Links
Saltstone Studios Website
Wishlist Hearth and Harbour on Steam
The Pale Beyond on Steam
Chapters
[00:00] Intro
[02:26] London Games Festival with John Rogers
[59:37] Music Break – Colony from The Pale Beyond Soundtrack
[1:01:13] James Bruce Interview
[1:27:25] Final Thoughts & Outro
[1:29:24] Messages from Creator Friends
So Many Games Links
Follow us on BlueSky
Check out our website
Visit our Discord server
Join our Patreon
Take a look at our Linktree
Intro/outro music by Jerden Cooke
Music Clip Credits
The following tracks were used in this episode.
Unstoppable – Wax Heads soundtrack, composed by Gina Loughlin
Colony – The Pale Beyond soundtrack, composed by James Bruce
Overture – The Pale Beyond soundtrack, composed by James Bruce
Concept art has been used in video game development for years and years, and yet we don't really know much about the role it plays in game development.
It may seem like a question that answers itself, but I asked veteran game developer and concept artist Shaun Mooney to dive more into its role.
While Shaun was here, I took the opportunity to discuss some of his past projects, including his time at TT Games and his work on the LEGO video games, before we transitioned to his current project, Trash City Turbo, the debut game from his new indie game studio, Machinefun.
Shaun Mooney Links
Follow Shaun on BlueSky
Check out the Machinefun website
Wishlist Trash City Turbo on Steam
Chapters
[00:00] Intro
[02:51] Shaun Mooney Interview
[35:11] Music Break – Helicopter From the Mortal Kombat X Soundtrack
[35:45] Shaun Mooney Interview
[1:14:38] Final Thoughts & Outro
[1:15:59] Messages from Creator Friends
So Many Games Links
Follow us on BlueSky
Check out our website
Visit our Discord server
Join our Patreon
Take a look at our Linktree
Intro/outro music by Jerden Cooke
Music Clip Credits
The following tracks were used in this episode.
Mechanically Inclined – taken from the GIGASWORD soundtrack composed by Jack Breen
Helicopter from the Mortal Kombat X soundtrack, composed by Dynamedion
Passion for Exploring - taken from the VVVVVV soundtrack composed by Magnus Pásson
From the publisher's feed
The So Many Games Podcast is a monthly show produced by the team behind the video game review website So Many Games. Hosted by Jason, we invite video game creators to talk about their craft and the…
Usually concentrating on the guest’s background in game development, the creative process behind their project, and their thoughts on game design and the industry.
We hope this is a place to come for developers to shine a light on their game through deep and meaningful conversation and for listeners to learn some new facts behind their favourite games.