Alex Argyropoulos chats about the history of MAGE Company and two games. Hoyuk is a tile-laying game based on prehistoric settlements in ancient Turkey. Raid and Trade is a post-apocalyptic adventure game with many paths to victory.
Ted Alspach chats about Daybreak, a new addition to the fast playing social/deduction series: One Night Ultimate Werewolf. Daybreak adds 13 new roles so every player has a special ability during the night time phase.
Dieter Strehl discusses his experience at Essen over the past 31 years as well as the latest release from Pitanik, Venezia 2099 - a tile flipping strategy game about saving precious artwork from Venice.
Frank Heeren discusses Fields of Arle, a 2 player game about developing an estate in East Frisia designed by Uwe Rosenberg. This game has a personal connection for Uwe. It is set in the small village where his father was born and his parents married.
Moritz Brunnhofer chats about Die Staufer - a game about a royal tour of Europe in the 12th century and Carcassone: Gold Rush - a stand alone variant of the classic set in the Old West, plus we chat about new editions of Carcassonne and St. Petersburg.
Giuliano Acquati from Italian publisher Cranio Creations talks about Dungeon Bazar - a fantasy auction game, Soqquadro - a scavenger hunt party game and Valentina - a memory game based on the groundbreaking 1960s comic artwork of Guido Crepax.
Arvid Fransen and designer Dennis Kirps from Dutch publisher Play This One discuss RoboRama, a game where players use cards to navigate their team of robots across a hazzardous board, including the dreaded ChaosBot which all players can control.
Aporta Games is a new publisher based in Norway. Kristian Amundsen Ostby and James Tandy, two of the founders of Aporta, join us to chat about Doodle City, a dice driven family game where players draw a unique roadmap through a town to score points.