
Sign up to save your podcasts
Or
In this new Stereopsia Session, I interviewed Emilia Gozzano, the visionary behind The Origin of Blindness, an interactive VR animation inspired by José Saramago’s novel Blindness.
In this episode, we explore how Emilia’s experience blends storytelling, light, and darkness to create a unique hands-free, 6DoF experience. She discusses the impact of pitching at international festivals, the challenges of designing immersive environments, and her transition from traditional animation to interactive VR.
In this new Stereopsia Session, I interviewed Emilia Gozzano, the visionary behind The Origin of Blindness, an interactive VR animation inspired by José Saramago’s novel Blindness.
In this episode, we explore how Emilia’s experience blends storytelling, light, and darkness to create a unique hands-free, 6DoF experience. She discusses the impact of pitching at international festivals, the challenges of designing immersive environments, and her transition from traditional animation to interactive VR.