Ep 512 | Original Air Date: April 15, 2019
If you were to compare the revenues of the highest grossing feature film in history and the highest grossing video game in history—you might be surprised to learn that the video game earned substantially more—five times more, in fact, than the film. As Kimberly Wallace tells us, video games are big business and their societal impact still misunderstood.
Wallace is the features editor for Game Informer, a magazine covering the video game industry where narrative story telling is a well-established feature.
Wallace indicates gaming is no longer the realm of single teenage boys, however, but a staple of social behavior with online communities. Men and women play video games today and the average age of the gamer is in his and her 30s.
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