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The final part of Mission Pass That Dutch. Papaya lacks gun control. Data Von Tase lacks booze control. Raz stops just short of mind control.
Part 2 of Mission Pass That Dutch. Data Von Tase sure lives up to her name. Papaya faces down her rival. Raz parlays with a narwhal.
Part One of Mission Pass That Dutch. New runners Papaya and Raz Mataz join the crew. The shadowy cabal is christened with a name. The 90s come back in a big way.
The final part of Mission Overgrown. Nano Ranger, Neon Hand and Kyoto Joe make a (very improvised) TV show.
Part 2 of Mission Overgrown. The runners explore the haunted London Studios. Neon's makeup is immaculate. Kyoto's preparing for the Robot Crufts. Nano leaves things unedited.
The opening part of Mission Overgrown. The Neon Hand, Nano Ranger and new runner Kyoto Joe investigate a film studio in London, taken over by a magical wilderness.
The final part of Mission Sticky Drama. The Neon Hand displays shocking behaviour. Nano Ranger gets seriously existential. Spurz needs a gun license.
Part Two of Mission Sticky Drama. Nano Ranger goes on a sky-high adventure. Spurz is a master of disguise. Neon Hand has very specific interests.
The first part of mission Sticky Drama. Nano Ranger, The Neon Hand and Spurz prepare to meet the world's first fully AI popstar and have an exclusive mixtape to steal.
The final part of the Sakuran Mission arc. Nano Ranger, Tu Step and Spurz see some killer robot movie magic up close and personal. Find the GM notes for this mission at ArsLingua.co.uk
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