The popularity of gaming is soaring. With a steady increase in players, the Covid-19 pandemic has pushed the sector into overdrive, with huge audiences of global players engaging with gaming every day. And the market is reaping the rewards, with Newzoo predicting gaming industry value will rise to $159.3 billion in 2020; much of this due to the increase in revenue from locked-down users needing entertainment.
Gaming has gained popularity among bored players all around the world during the lockdown, now is the time for brands to reap the rewards of the gaming boom. No longer the realm of the cliched minorities, in-game ads have the potential to reach all demographics at the time they are most engaged. What is the opportunity for marketers and brands?
Find out more in this informative session with speakers from BoomBit, The Festival of Media, GingerMay, Bidstack, LDN UTD and Endemol
You will hear the answers and more from our line up of brilliant guests including:
Jeremy King, CEO of Festival of Media and M&M Global
Jenny Stanley, Founder and MD of Appetite Creative
Jon Hook, VP of Publishing at BoomBit
Victoria Usher, CEO and Founder of GingerMay
James Draper, CEO and Founder at Bidstack
Oliver Weingarten, CEO and Founder of LDN UTD
Anil Mistry, Head of Gaming at Endemol
The true gaming audience: it’s not who you might think
The high-value to be gained from accessing these hard-to-reach audiences
The impact of in-game ads vs. more traditional digital placements
The measurability of in-game advertising
Bust some myths around E-sports
Understand the real potential of the opportunity of Esports and Gaming
What should brands and advertisers know about gamification