The Talkthrough

The Talkthrough

By Wilson Garver & Jordan MooreLeisureVideo GamesGames
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The Talkthrough episodes

  • Citizen Sleeper - Part One

    Welcome to our first two part one-shot! A bit of a misnomer now, we recognize, but Citizen Sleeper is too good of a game for us to not play all the way through, and too long to squeeze into a single episode. So lucky you, you get two! In this episode we're multitasking, space-station exploring, and doing our damnedest not get caught by just the worst type of bounty hunter. Thanks for listening!

    1 hr 5 min
  • Wo Long: Fallen Dynasty

    Our morale is way up there as we prepare to slay Wo Long in our latest Talkthrough Tries (name pending) episode of The Talkthrough. Join us as we play a game for hours while continuing to not entirely understand how the game works, fight secret flaming tiger monsters, and parry our way to a good time. Thanks for listening!

    1 hr 4 min
  • Bioshock: The Wrap-Up Episode

    Time to put a bow on Bioshock! Join us as we take a special trip to the past, before the release of Bioshock, and see what Ken Levine had to say about his project in the shadow of its impending release. We'll also be taking you through the familiar wrap-up conversation as we look back on our time with Bioshock and lay out our thoughts on this deliciously dark and damp action horror game. As always, thanks for listening!

    1 hr 13 min
  • Bioshock: Point Prometheus, Proving Grounds, and Fontaine

    Welcome to the end of Rapture, because today we finish -in the words of the immortal DJ Khaled- "another one." In today's episode of The Talkthrough, we're ransacking the lamborghini of eugenics labs, playing babysitter to the 2007 World's Creepiest Child award winner, and finally putting a boot up the keister of the man behind the curtain (Fontaine). Thanks for listening!

    58 min
  • Bioshock: Olympus Heights & Apollo Square

    We'll never look at golf clubs the same way, but we're on our way to getting deprogrammed, baby! In this episode we're trying to stop doing things kindly as we slowly die, pillaging the housing of as many dead denizens of Rapture as we search for Lot 92. Some big reveals in this one as well! Thanks for listening!

    47 min
  • Bioshock: Hephaestus

    We're feeling the heat in Hephaestus this episode. Join us as we take in the scenery and slap together an EMP in this episode of The Talkthrough. Thanks for listening!

    56 min
  • Bioshock: Fort Frolic

    Things are about to get real strange. We did actually for real save the trees first this time, but then we're off to the den of iniquity, and boy are our tolerances for dark twisted individuals tired. Watch out for the electrified trip wires, just a pro tip for you. Thanks for listening!

    1 hr 3 min
  • Bioshock: Arcadia

    Lose yourself in the music, the moment, and also Arcadia. No really, it's a jungle out there. No really, because of all the trees an- yeah alright we'll stop. Join us as we rue the save system, try to save some trees, and meet yet another stranger on the side of a transparent barrier. Thanks for listening!

    58 min
  • Bioshock: Neptune's Bounty

    In case Rapture wasn't already rusty and wet enough for you, now we're heading for a wharf...an underwater wharf. Get ready to run from spider (splicers), take some see pics of enemies, and meet the famed Peach Wilkins. Thanks for listening!

    1 hr

About The Talkthrough

From the publisher's feed

Two best buds diving deep into the world of video games, having fireside chats about our experiences along the way. Join us for our current season or latest one-shot and play along!