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Buy-In, Immersion, Suspension of Disbelief. These are terms used to describe a certain phenomenon in gaming, or group activities in general. It's when a person is sucked into the game that the world around them melts away, and the players embody their characters.
We discuss Buy-In, what it means, what can affect it, what can effect it, and whether or not you need it.
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The Hero's journey is well known in literary circles, and has become pervasive across almost all story-telling media. If the story being told is one of a hero, then it is likely to be compared to, if not based off of, this idea.
In this episode, we discuss the Hero's Journey, it's steps, how to possibly use it in your campaign, and how we feel about it overall.
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We hope this episode doesn't confuse you, it's just a discussion on puzzles! We discuss the anatomy of puzzles, types of puzzles, and how to hand them with ease.
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What do you like, in a DM?
We all have preferred style, for both DM'ing and playing. We discuss a few axes along which DM's and can vary, our personal styles, and what we prefer as players!
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When the Bartender's away, the Tavernkeep will play!
On this episode of The Tavernkeep's Guide, we discuss rules, the easily forgotten, the often homebrewed, and the obscure. These are great tools for players and DM's, and have a lot of potential!
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Trials and troubles, falls from grace and failures, growth and redemption, all this and more, and guest adventurers!
On this episode of The Tavernkeep's Guide, we discuss character arcs, what players want from them, what characters want from them, and how to utilize them as a DM!
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All aboard the Kalimari Express!
We're here to discuss sandboxes, railroads, sandboxes to railroads, railroads to sandboxes, and railroads through sandboxes! It's everything you need to know, minus anything that isn't in this episode! Hop aboard and enjoy the ride!
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