Editor-in-Chief Colin Cummings talks with game developer Tabby and Jeff Rose to talk about their time with the Toronto Game Jam and their upcoming game, Quench. Stories are shared from past and present jams, advice on OMDC is given, we get down into the details of Quench's art style, and we talk shop about game jams, Quench's hilarious bugs, and game optimization.
Note: Sorry for the dip in audio quality on this one! Colin did a goof. (That he has now fixed.)