The Third Person Podcast

The Third Person Podcast

By Third PersonTV & FilmVideo Games
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The Third Person Podcast episodes

  • The Third Person Podcast / Episode 41
    Editor-in-Chief Colin Cummings chats with Samantha Cook, producer, and Beatrix Moersch, composer and sound designer, from Artifact 5! We focus on their newest release Anamorphine, a game about loss and guilt. They dive deep into the music, the central relationship, visual metaphor, and more for Anamorphine. They end by talking about sensitive topics in games as a whole, and whether they are good vehicles for depicting these themes.
    53 min
  • The Third Person Podcast / Episode 40
    Editor-in-Chief Colin Cummings chats with Robert Boyd and Bill Stiernberg, the duo that make up Zeboyd Games! We talk about getting into the industry, the Penny Arcade forums, Breath of Death VII, Cthulhu Saves The World, working with PA on "On the Rainslick Precipice of Darkness", running early Kickstarters, Cosmic Star Heroine, porting games, indie dev trends, and finally RX Machina their next game!
    Timestamps: Square Enix (2:58), Electronic Arts (24:25), Nintendo (45:34), Bethesda (58:30), Ubisoft (1:21:44), Microsoft (1:56:30), PC Games (2:25:22), Sony (2:29:35)
    1 hr 24 min
  • The Third Person Podcast / E3 2018
    Editor-in-Chief Colin Cummings and editor Jen Stienstra chat with local community members Gabby DaRienzo and Yifat Shaik about all things E3 2018. They gush about buff ladies, queer representation, and boats. They are less enthusiastic about the lack of Animal Crossing, corporate acquisitions, spec work, news out of CDPR and Naughty Dog, and how every game seems to be Guild Wars now. 
    Timestamps: Square Enix (2:58), Electronic Arts (24:25), Nintendo (45:34), Bethesda (58:30), Ubisoft (1:21:44), Microsoft (1:56:30), PC Games (2:25:22), Sony (2:29:35)
    2 hr 51 min
  • The Third Person Podcast / Episode 38
    Editor-in-Chief Colin Cummings talks with Weather Factory co-founders Alexis Kennedy and Lottie Bevan to talk about their latest work, Cultist Simulator. They discuss navigating the industry, striking out on their own, running Kickstarters, being transparent with your community, getting the right type of feedback, the legacy of Lovecraft, and more!
    1 hr 4 min
  • The Third Person Podcast / Episode 37
    Editor-in-Chief Colin Cummings talks with game developer Tabby and Jeff Rose to talk about their time with the Toronto Game Jam and their upcoming game, Quench. Stories are shared from past and present jams, advice on OMDC is given, we get down into the details of Quench's art style, and we talk shop about game jams, Quench's hilarious bugs, and game optimization.
    Note: Sorry for the dip in audio quality on this one! Colin did a goof. (That he has now fixed.)
    1 hr 7 min
  • The Third Person Podcast / Episode 36
    Editor-in-Chief Colin Cummings talks with game developer Ben Wander to talk about their latest work, A Case of Distrust. They discuss Visceral Studios, Silicon Knights, AAA development, researching 1920s San Francisco, making a compelling detective mystery, and more!
    1 hr 29 min
  • The Third Person Podcast / Episode 34
    Editor-in-Chief Colin Cummings talks with designer Johnnemann Nordhagen and editor Laura Michet to talk about their latest work, Where the Water Tastes Like Wine. They discuss how they got into the industry, choices behind gameplay mechanics, the writing process, and the legacy of American culture and storytelling.
    1 hr 10 min
  • The Third Person Podcast / Episode 33
    Editor-in-Chief Colin Cummings sits down with the producer of Florence, Kamina Vincent from Mountains, to talk about their latest release and the industry. Kamina provides insight into where Florence came from and how it became such a powerful narrative experience. She also gives advice for those looking to get into the industry and a look at what being a Producer is all about. She also reveals she has too many brunches, and, one of the worst parts of ending modern relationships.
    1 hr 1 min
  • The Third Person Podcast / Episode 32
    In today's episode we speak to special guest Samantha Cook! We chat narrative games, bite-sized games, strategy games, Pokemon and more in our time with her! We also find time to talk about Anamorphine, and her journey into working on it!
    50 min
  • The Third Person Podcast / Episode 31
    In today's episode we speak to special guest Braydon Beaulieu! We chat about game design, and dive into his 2017 games and their impact on his year, and the industry. Localhost, Breath of the Wild, Wolfenstein 2, Horizon Zero Dawn and more are on our plate.
    1 hr 2 min

About The Third Person Podcast

From the publisher's feed

The Third Person team chat with game developers and community members about the industry, their projects, and make some jokes some times. Be sure to listen and check out the site for more articles and…