In this episode, I speak with Josef Buchner about his work "Students as Designers of Augmented Reality: Impact on Learning and Motivation in Computer Science." For more information about his work, check out the links below:Buchner, J., & Kerres, M. (2021). Students as Designers of Augmented Reality: Impact on Learning and Motivation in Computer Science. Multimodal Technologies and Interaction, 5(8), 41. https://doi.org/10.3390/mti5080041Buchner, J. (2021). Generative learning strategies do not diminish primary students’ attitudes towards augmented reality. Education and Information Technologies, 1–17. https://doi.org/10.1007/s10639-021-10445-yBuchner, J., Buntins, K., & Kerres, M. (2021). A systematic map of research characteristics in studies on augmented reality and cognitive load. Computers and Education Open, 2, 100036. https://doi.org/10.1016/j.caeo.2021.100036Mulders, M., Buchner, J., & Kerres, M. (2020). A Framework for the Use of Immersive Virtual Reality in Learning Environments. International Journal of Emerging Technologies in Learning (IJET), 15(24), 208. https://doi.org/10.3991/ijet.v15i24.16615Links:PCBuildAR project: https://www.pcbuild-ar.com (english version coming soon, first information and publications in English here: https://www.pcbuild-ar.com/english/)Areeka studio: https://studio.areeka.net/#/home (free to use up to 5 AR elements, also in English. Tutorials freely available on the homepage or on youtube: https://www.youtube.com/watch?v=SV4keLIRyC0&list=PLQxpTrRFeQON1vWW73s04JwJSMxArp48z)AR Escape Room Game - Escape Fake: https://escapefake.org/en/home-4/ Design and first evaluation of Escape Fake: Paraschivoiu, I., Buchner, J., Praxmarer, R., & Layer-Wagner, T. (in Press). Escape the Fake: Development and Evaluation of an Augmented Reality Escape Room Game for Fighting Fake News. CHI PLAY ’21: The Annual Symposium on Computer-Human Interaction in Play, online.Tinkercad in workshop 3 of the instructional design --> https://www.pcbuild-ar.com/workshop3/