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The party's back with a little help from their friends, or rather, their reluctant partners. Frannie has misgivings about his new mentor. Wait no he doesn't...wait yes he does... wait no he doesn't.
Mella enjoys her new buddy, the group swaps sass with the “guild of loners,” and Frannie makes questionable moral choices. Just an average day with the party.
After being bested by the hunter and his beasties in the previous episode, the party is left to fight their way out of a many-headed problem.
The party decides to confront the hunter they've been sent after...and to do it awkwardly. Like the most annoying neighbors ever. But unlike your neighbors (probably), the hunter has beasties.
The party sets off on a new quest after saving the town they were staying in. After a run-in with their *favorite* fantasy Walgreens clerk, they set off for parts unknown. Please excuse our baby noises!
From the publisher's feed