-- Description --
An emergent narrative game can be beautiful - with players choosing their own motivations, with the characters planning and executing their own ambition, and with the dice deciding the outcomes. But an emergent table is a cultivated experience: one not everyone has figured out how to manage - and not one in which everyone has been able to play!
What is the problem blocking a table from an emergent game style - and what can you do to fix it?
Like what you're hearing? Visit the blog:
(https://clericswearringmail.blogspot.com/)
Want to get in on the conversation, yourself? Send in a voicemail on SpeakPipe:
(https://www.speakpipe.com/WhisperingGMPodcast)
...or come hang out with all of us on Discord:
(https://discord.gg/kQnrK4YCCn)
-- Show Notes --
00:00 - Intro
01:05 - The Problem of Engagement
02:20 - What is "Emergent Play"?
06:53 - Leveraging Player Motivation - not Player Character Motiviation
08:58 - Crafting Player Hooks
13:47 - Ongoing Engagement
17:54 - Counterpoint: Why Play an Adventure Game if you Don't Want to Adventure?
20:05 - Pitfalls to Avoid
30:35 - Immediate Engagement: Starting Your Campaign
38:12 - In Conclusion
38:53 - Benediction: Streets of Lima
56:09 - Outro
57:14 - Theme
-- Links --
* Nobleshield on X: (https://x.com/Nobleshield/status/2076759240283435166)
* Don't Fudge the Dice (In Defense of the Screen):
- YouTube: (https://youtu.be/vSyPOM-qw3E?si=BUCTfOlvra0-dZOR)
- Spotify: (https://open.spotify.com/episode/5ulS8YKmSqQFjrT3KWEgaR)
* Purple Druid (Wargame Culture):
- Substack: (https://substack.com/@wargameculture)
- YouTube: (https://www.youtube.com/@WargameCulture)
* Best Diablo: (https://www.gog.com/en/game/diablo)
* Treasure Planet: (https://www.imdb.com/title/tt0133240/)