
Sign up to save your podcasts
Or


After a quick trip to the infirmary, the kids are back in the kitchen helping to prepare lunch and dinner. The question isn't how to make the food, it's circle can or square can?
Opening music Music by Viacheslav Starostin from Pixabay
Patreon: patreon.com/thisishowweroll
Email: [email protected]
Twitter: @tihwr20
Facebook: https://www.facebook.com/groups/687097571930276
Linktree: https://linktr.ee/tihwr
The first day of camp Buzz spontaneously decided to do camp cooking. If Dan Dan wants to hang with his new friend he'll have to bypass the first nature hike and get cooking.
Opening music Music by Viacheslav Starostin from Pixabay
Patreon: patreon.com/thisishowweroll
Email: [email protected]
Twitter: @tihwr20
Facebook: https://www.facebook.com/groups/687097571930276
Linktree: https://linktr.ee/tihwr
Quickly becoming friends Dan Dan the Nature Man and Buzz head over to volleyball before it's time for the traditional opening night dinner, HOTDOG NIGHT! But more important than the hotdogs is where you get to sit in the dining hall.
Opening music Music by Viacheslav Starostin from Pixabay
Patreon: patreon.com/thisishowweroll
Email: [email protected]
Twitter: @tihwr20
Facebook: https://www.facebook.com/groups/687097571930276
Linktree: https://linktr.ee/tihwr
The doors of Camp Step Maple are open and ready for business. Campers arrive and get settled in as the exciting summer get underway.
Opening music Music by Viacheslav Starostin from Pixabay
Patreon: patreon.com/thisishowweroll
Email: [email protected]
Twitter: @tihwr20
Facebook: https://www.facebook.com/groups/687097571930276
Linktree: https://linktr.ee/tihwr
As the deck of cards runs short and the winter is upon us in The Quiet Year, Camp Step Maple needs to hurry before time is out.
We continue to create the world of Camp Step Maple for a D&D setting.
We continue our way through The Quiet Year to create a world for you wildest camping dreams.
Join us as we play through The Quiet Year, created by Joe Mcdaldno, to create a world to use for some future adventures.
Back in the safe house, The Constable seems to be missing but we don't have time to go on a wild goose chase. We've got a puzzle to solve that might lead to Laughing Jack and Jeremy is supposed to be helpful in solving this puzzle.
It's off to the club to talk to MP and see if she knows anything about Laughing Jack. This bad guy is giving us the run around but someone must know something about him...
From the publisher's feed
Join our group in a Dungeons & Dragons, actual-play, 5E adventure.
If you are looking for a classic D&D campaign check out our first campaign, the Fate of Finrodelle for hours…