We talk to Joep Janson, one of the guys behind Bearded Gaming - check them out for live streamed gaming sessions across the video game spectrum. We talk about Joen's 48 hour marathon, Skyrim strategy, and the SkyUI mod.
James, Scott and Austin talk about two of the larger side quest lines: No Stone Unturned (the Berenziah stones quest), and the Daedric quests (which lead the Oblivion Walker achievement)
Today we cover some of the great feedback we've gotten via the Facebook group - so we want to thank everyone who's contributed, because this is your episode!
We go into depth about the Civil War questline, and talk about a few odd things and glitches we've run into along the way through that quest. We've taken both sides by now, so we cover all the angles
The Thieves Guild quest line looks like the longest one in the game - we talk about that, the Dark Brotherhood quests, and how patch 1.3 doesn't seem to have completely fixed dragons yet.
We talked about the different things we've run across - key tip: don't summon a dremora in Whiterun :) We also speculated a bit about DLC, and talked about the leveling system - and how it might be made better.
We talk about a few of the Daedric Prince quests, some more glitches we've run into, and the way the quests seem to glitch more the longer the game goes. We also discuss the upcoming Steam interface to the mod community that Bethesda has been talking about