
Sign up to save your podcasts
Or


In the immortal words of The Bard… “To roll or not to roll, that is the question…” Rolling dice is the cornerstone of TTRPGs, because without them, as DM Chris says, we’re just telling a story as we play with our GI Joe’s in the backyard. So, when you’re running a session, when do you decide to haventhe players, and yourself, pick up the dice?
In this episode, Tony, Chris, and Dave springboard off a listener question that deals with trying to speed the game up in a homebrewed superhero campaign. From here, the 3 Wise DMs delve deeper into the big question of when to roll and when not to roll.
And when you are rolling dice… head over to our affiliate link at FanRoll Dice and receive 10% off your entire order!
2:45 Static Damage: The difference between players and DMs.
9:30 The “DM Decision Helper”: Using dice to decide who’s attacking who.
13:00 Using dice to bring characters back into the action.
15:00 When too much rolling can lead to inevitable failure.
17:20 Using dice to avoid “Roleplay Slog.”
18:30 “Dungeon Crawl Lubricant”: Easing decisions in a dungeon crawl to move the session forward.
19:40 The Return of Castle Greyhawk!
23:30 Our tangent into the issues with Hexcrawls within 5e.
25:40 Rolling dice to affect the Slog Trinity: Combat, Roleplay, or Exploration.
32:50 Rolling dice to avoid the DM soliloquy: An example from our Dragonlance campaign.
36:30 The time not to roll: Random Treasure.
37:40 Final Thoughts – Capes and Crooks from Crit Academy.
By The 3 Wise DMs4.9
4747 ratings
In the immortal words of The Bard… “To roll or not to roll, that is the question…” Rolling dice is the cornerstone of TTRPGs, because without them, as DM Chris says, we’re just telling a story as we play with our GI Joe’s in the backyard. So, when you’re running a session, when do you decide to haventhe players, and yourself, pick up the dice?
In this episode, Tony, Chris, and Dave springboard off a listener question that deals with trying to speed the game up in a homebrewed superhero campaign. From here, the 3 Wise DMs delve deeper into the big question of when to roll and when not to roll.
And when you are rolling dice… head over to our affiliate link at FanRoll Dice and receive 10% off your entire order!
2:45 Static Damage: The difference between players and DMs.
9:30 The “DM Decision Helper”: Using dice to decide who’s attacking who.
13:00 Using dice to bring characters back into the action.
15:00 When too much rolling can lead to inevitable failure.
17:20 Using dice to avoid “Roleplay Slog.”
18:30 “Dungeon Crawl Lubricant”: Easing decisions in a dungeon crawl to move the session forward.
19:40 The Return of Castle Greyhawk!
23:30 Our tangent into the issues with Hexcrawls within 5e.
25:40 Rolling dice to affect the Slog Trinity: Combat, Roleplay, or Exploration.
32:50 Rolling dice to avoid the DM soliloquy: An example from our Dragonlance campaign.
36:30 The time not to roll: Random Treasure.
37:40 Final Thoughts – Capes and Crooks from Crit Academy.

2,518 Listeners

590 Listeners

175 Listeners

10,243 Listeners

33 Listeners

40 Listeners

10,645 Listeners

183 Listeners

57,852 Listeners

19 Listeners

10,784 Listeners

54 Listeners

3,185 Listeners

216 Listeners

89 Listeners