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The group unifies and decides to leave Baldur's Gate, while they still can.
Coming face-to-face with Cavill proves more difficult than the group imagined, things look grim as Dreyla attempts to strike a deal.
The group continues to pursue a dangerous nemesis from Dreyla's past and find help from an unusual ally.
Inside the city of Baldur's Gate, the group divides in an attempt to break into the Flaming Fists office. Cilan, Gagson and Ocadya lead a distraction that quickly gets out of hand.
With a new found purpose, the group strikes out for Baldur's Gate, much to Dreyla's dismay, and must come up with a plan to sneak her into the city undetected.
The group finds themselves in Candlekeep, a legendary place of knowledge and go in search of answers. Ocadya realizes there may be more to her past than just being an orphan while Astra strikes a deal with an Archmage.
Taking rest in the safe haven of Capvering Keep, the group spends some time getting to know one another before being faced with a very large fork in the road.
Upon escaping Thunderholme, the group crests the pass and in an attempt to evade more trouble, bring more down on themselves.
Trapped in the confines of the mountain hall, the group struggles to escape with their lives after meeting its inhabitants. Astra, Ares and Ocadya become suspicious of a traitor in their midst.
Exploring the ruins of Thunderholme, the group finds more questions than answers in the Dwarven labyrinth.
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