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Tom Bloom is the designer of Lancer RPG, author of Kill Six Billion Demons, and self-proclaimed 4e sicko. Tom made some comments about Draw Steel on Bluesky, and I thought it would be interesting to hear his thoughts on Draw Steel, as a designer of a well-liked tactical RPG. We also talk about games not appologizing for their design, how testing makes games better, and how Draw Steel is not appealing game.
Links:
Support the show
Leave a comment on YouTube or Spotify, or send me an email at [email protected].
Theme music by Patrick Haesler.
Art by Chris Malbon.
Tom Bloom is the designer of Lancer RPG, author of Kill Six Billion Demons, and self-proclaimed 4e sicko. Tom made some comments about Draw Steel on Bluesky, and I thought it would be interesting to hear his thoughts on Draw Steel, as a designer of a well-liked tactical RPG. We also talk about games not appologizing for their design, how testing makes games better, and how Draw Steel is not appealing game.
Links:
Support the show
Leave a comment on YouTube or Spotify, or send me an email at [email protected].
Theme music by Patrick Haesler.
Art by Chris Malbon.