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Tom Bloom is the designer of Lancer RPG, author of Kill Six Billion Demons, and self-proclaimed 4e sicko. Tom made some comments about Draw Steel on Bluesky, and I thought it would be interesting to hear his thoughts on Draw Steel, as a designer of a well-liked tactical RPG. We also talk about games not appologizing for their design, how testing makes games better, and how Draw Steel is not appealing game.
Links:
Support the show
Leave a comment on YouTube or Spotify, or send me an email at [email protected].
Theme music by Patrick Haesler.
Art by Chris Malbon.
By Jon de Nor4.5
22 ratings
Tom Bloom is the designer of Lancer RPG, author of Kill Six Billion Demons, and self-proclaimed 4e sicko. Tom made some comments about Draw Steel on Bluesky, and I thought it would be interesting to hear his thoughts on Draw Steel, as a designer of a well-liked tactical RPG. We also talk about games not appologizing for their design, how testing makes games better, and how Draw Steel is not appealing game.
Links:
Support the show
Leave a comment on YouTube or Spotify, or send me an email at [email protected].
Theme music by Patrick Haesler.
Art by Chris Malbon.

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