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Movies. TV series. Books. Other DMs running games. There are a multitude of sources that provide fodder for our imagination in developing cool ideas that we want to play with in our own games. But how many ideas are TOO MANY ideas? Can you have too many ideas?
In this episode, Tony, Chris, and Dave sit down to answer a listener question from our “Co-DM” Dr. DM (Jason) where he asks the question “If faced with an abundance of ideas, how would each of you decide which things to insert and which to hold onto for later?”
4:05 What is your table like and what is your frequency of play?
5:15 Bring the ideas that have been really fleshed out that fit the campaign.
6:24 Bring the ideas that you would want to have at the table when YOU’RE playing.
8:20 Use the ideas that are player-centric first.
10:30 Write your ideas down and sit with them. If they still look good with time, use it.
12:45 Use ideas that fit your campaign setting and world.
13:50 The collaborative story you’re building will tell you what ideas will work best: The Sword of Power.
19:20 Just like Lore Tolerance, there is Idea Tolerance. Feed it through your players.
26:40 Our tangent into how 5e strength with lifting things can get unwieldy.
35:23 Final Thoughts.
By The 3 Wise DMs4.9
4646 ratings
Movies. TV series. Books. Other DMs running games. There are a multitude of sources that provide fodder for our imagination in developing cool ideas that we want to play with in our own games. But how many ideas are TOO MANY ideas? Can you have too many ideas?
In this episode, Tony, Chris, and Dave sit down to answer a listener question from our “Co-DM” Dr. DM (Jason) where he asks the question “If faced with an abundance of ideas, how would each of you decide which things to insert and which to hold onto for later?”
4:05 What is your table like and what is your frequency of play?
5:15 Bring the ideas that have been really fleshed out that fit the campaign.
6:24 Bring the ideas that you would want to have at the table when YOU’RE playing.
8:20 Use the ideas that are player-centric first.
10:30 Write your ideas down and sit with them. If they still look good with time, use it.
12:45 Use ideas that fit your campaign setting and world.
13:50 The collaborative story you’re building will tell you what ideas will work best: The Sword of Power.
19:20 Just like Lore Tolerance, there is Idea Tolerance. Feed it through your players.
26:40 Our tangent into how 5e strength with lifting things can get unwieldy.
35:23 Final Thoughts.

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