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With twenty years of game designing experience behind him, the big fella reveals all, telling us which is his favourite game mechanism EVER!
Resplendent in his finery, Sidney arrives from Window 16 to wax lyrical on the politics of the French Court and how it has inspired him on so many levels.
Starting wistfully at his long-unused boots, Nick muses on the much missed joys of battlefield walking and talks of how it has influenced his gaming.
Card hand management features in a number of Lardy rule sets. Here Big Rich discusses the journey of development that has resulted and the way it has influenced different games.
Oft times found among dusty volumes in the Lard Island Library, Sidney brushes the dust off a weighty tome and tells us how memoirs have influenced his game design.
Nick emerges from behind door 12 of the advent calendar to tell us how personal stories of warfare have influenced him as he designs rules and scenarios.
Variable movement has been at the heart of Lardy games since the outset 20 years ago. Here Rich talks through the inspiration for the mechanisms they use.
Behind today's window we have Sidney who explains how he finds inspiration in the works of the great painters. Splash a bit of red up here...have you guessed what it is yet?
In the latest of our windows on game design inspiration, Big Rich tells us all about the Command Dice mechanism in Chain of Command and what inspired and drive his design choices.
The smell of the crowd, the roar of the greasepaint; no, it's not Sidney in Panto in Prestatyn again, but he is here to tell us how the theatre has influenced the way he stages wargames. Oh, yes he is!
From the publisher's feed