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Gamification and its effects on everyday life. The power of play and how it motivates us. Examples of Gamification and Game elements.
Time Stamp Notes:
[00:00] Gamification is in many fields; Fitness, Education, Productivity & Marketing.
[00:15] Fitbit using steps & leaderboards
[00:45] The Email Game:
[01:30] Marketing: Coke
[01:46] Mcdonalds
[02:15] ESA 50% of People play Games. Over 41% Female. Over 32 Average Age
[02:45] Baby boomers make up the largest "game" stats
[03:15] Average Australia Plays Games 88mins a day.
[04:00] Gamification now easier through website, games, marketing & game platforms.
https://www.gamify.com/gamification-blog/examples-of-gamification-with-dr-zachary-fitz-walter
What should we talk about next? Please let us know in the comments below Did you enjoy this episode? If so, please leave a short review.
Connect with Us on all media: Gamify :)
Gamification and its effects on everyday life. The power of play and how it motivates us. Examples of Gamification and Game elements.
Time Stamp Notes:
[00:00] Gamification is in many fields; Fitness, Education, Productivity & Marketing.
[00:15] Fitbit using steps & leaderboards
[00:45] The Email Game:
[01:30] Marketing: Coke
[01:46] Mcdonalds
[02:15] ESA 50% of People play Games. Over 41% Female. Over 32 Average Age
[02:45] Baby boomers make up the largest "game" stats
[03:15] Average Australia Plays Games 88mins a day.
[04:00] Gamification now easier through website, games, marketing & game platforms.
https://www.gamify.com/gamification-blog/examples-of-gamification-with-dr-zachary-fitz-walter
What should we talk about next? Please let us know in the comments below Did you enjoy this episode? If so, please leave a short review.
Connect with Us on all media: Gamify :)