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Kai ties up Richard's "attention" for a little in depth conversation. And new friends or enemies can always be made on the road.
Kenneth - GM
Samson and Kai set out early for a rendezvous with a representative from the "evil" god Pel, while Tazrah finds Richard in a surprisingly good mood.
Kenneth - GM
The party finishes their business in town and say goodbye to Jonathan and the new creature comforts they encountered. After getting on the road, the party encounters something new and ominous.
Kenneth - GM
We make our triumphant return to the land of Ellara, as we see what is happening with our friends from Adventures in Theria. Renselda, Cypress and Ellie make their final approach to Brightport, and find that things aren't exactly as they left them.
Kenneth - GM
The party finds themselves at odds with the people of the town and each other. Sometimes, that's not a bad thing. Sometimes, it is, Richard.
Kenneth - GM
The party finds rest and relaxation in a safe haven, and a little friendly competition. Make gainz, get ripped. Adherence to the Swolly Bible recommended.
Kenneth - GM
In this bonus short, Kenneth, Tom, Em and Summer discuss podcast editing, how the DM should be pacing and directing their players while in a session and a major drawback of D&D 4th edition.
We're back! Sorry for the long delay in episodes, but I explain what's going on in the episode.
The party follows Gregory's direction, and they find something they were not expecting.
Kenneth - GM
The party squares off with a new unknown, and may find they are in for more than they bargained.
Kenneth - GM
The party deals with the aftermath of Richard's death experience and get to within sight of Weiser.
Kenneth - GM
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