Total Pebble Knockdown

Total Pebble Knockdown

By Total Pebble KnockdownLeisureGames
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Total Pebble Knockdown episodes

  • 72. Blue Beams R Us

    On this episode of Total Pebble Knockdown:

    • Last week, Klaus Teuber, the legendary game designer who created Catan, passed away. So, we are talking a bit about Catan, specifically the differences between the board game and the dice game that came later. How did the mechanics change in the process and what had to get sacrificed to make the switch? Nathan finally gets to talk about this modern classic board game.

    • What are realistic expectations that new players should have going into TTRPGs? During our live show our crew started talking about the influence of livestreams and liveplays on roleplaying games. Is it unrealistic to expect an epic roleplay experience out of the gate? And is there really a problem with NOT doing an epic campaign?

    • So, you have a PC that can fly. This can cause some issues with creative problem solving if you can just fly over the terrain. What can you do to make flying characters included in your party without overshadowing the abilities of everyone else? Let’s soar over that topic as we go Delving Deeper.

    • 49 min
    • 71. Celestial Butt

      On this episode of Total Pebble Knockdown:

      • E3 2023 has been cancelled. But not for the reasons it had been cancelled the last few years and that might bode really badly for future conventions. Has the digital age completely changed how video game companies release information to the public?

      • E3 Has Been Canceled - IGN

      • Stay awhile and listen. We played in the Diablo 4 open beta and had some thoughts on what we saw. Did Alex see anything change since his time in the closed beta? Did Nathan get to raise an army of the dead? And more importantly, what did he do in the game? Time to fight some digital demons.

      • The Paladin is a classic D&D class and it’s no surprise that it returns in One D&D. Test material was recently released from Wizards of the Coast showing off what the paladin will potentially look like. Let’s go through our holy warrior level by level to see if they are any less boring than they were before.

      • 1 hr 8 min
      • 70. I’m Going to be a Tiny Elephant

        On this episode of Total Pebble Knockdown:

        • Do you actually need a dedicated healer in your party? Can other D&D classes fill the role outside of the cleric, druid, paladin, etc. that might fill that role? Also, is it even a good idea to have a dedicated healer or is that counter-productive? That is what we are discussing on this week’s Crit Think.

        • The 18 Best Healing Subclasses In D&D (thegamer.com)

        • Many people are committed to playing D&D 3.5E and many will stan for 5E, but did you know there were other versions of Dungeons & Dragons? Yes, there were. One that rarely gets discussed is 3E because of it’s relatively short lifespan before 3.5 dropped. But what did 3E do and what was changed in 3.5E that made it so much better? On this Delving Deeper, Nathan talks about what he found out about 3E, the stuff it added, the stuff it brought back and ultimately the stuff that got changed afterward.

        • Dungeons & Dragons Retrospective Episode Four: D&D 3rd Edition - YouTube

          What are the major differences between D&D 3.0 and D&D 3.5? - Role-playing Games Stack Exchange

        • More One D&D test material has been released by Wizards of the Coast. This time it’s about the Druid and Paladin. On this Mechanically Speaking, we go into the Druid. How does this test material change Wild Shape? Is the Circle of the Moon still cool? Can we be a tiny elephant?

        • 1 hr 4 min
        • 69. Drive-By Scooting

          On this episode of Total Pebble Knockdown:

          • In a follow-up to our discussion on the PS6, we talk about the main reason for the Sony document that got revealed. Intriguingly enough, it has little to do with the PS6 and far more to do with Call of Duty’s future on Sony consoles. What if GamePass gets Activision/Blizzard titles? What happens if they become exclusive to Microsoft? We will look at some of the heavily-redacted documentation to see what Sony is actually talking about.

          • After picking up the PDF of Kids on Bikes, Nathan noticed an interesting piece about collaborative world-building early into the RPG. So, let’s talk about how it implements this collective ideation and how we would build a town using this fraemwork.

          • Should you tell your players about the bad guy’s weakness? Also, should the biggest bad guy have a weakness in the first place? Should your players be given another way to fight that opponent? Is there a conveniently placed lever for a trap door? All this and more on a Crit Think.

          • 51 min
          • 68. The Final Rim of Sky

            On this episode of Total Pebble Knockdown:

            • Epic has launched self-publishing tools for their game store, making them more competitive against Steam, but they're playing by a slightly different set of rules. Will these set Epic apart? And will they get more games on the platform? We don't know, but we'll speculate.
            • Epic launches self-publishing tools, calls out Valve again: 'Steam has created a real problem for the industry' | PC Gamer

              • So, apparently we're talking about the PS6. A leaked document from Sony kicked off discussion about when the next console will release. We'll break that down a bit to find out what the fuss is and then do some thinking about what the launch titles might be.
              • PS6 Release Date Will Be After 2027, Suggests Sony Document - PlayStation LifeStyle

                • Another fun game you can play with your friends or enemies! This time we are generating random sentences to brainstorm adventure hooks. It's gonna go off-rails, but that's half the fun.
                • Random Sentence Generator — 1000+ Random Sentences (randomwordgenerator.com)

                  48 min
                • 67. A Backup Spellbook

                  On this episode of Total Pebble Knockdown:

                  • Managing money in the real world is pretty hard, but managing multiple currencies in a game can be unneccessarily harder. Can there be a justification for using multiple currencies or is it just there to complicate things that should be easy to understand?
                  • So, the party wants to fight each other in ritual combat. Just a typical Saturday night at the tavern. The question is: Should you let them go full-on battle royale on each other, even if it’s at the end of a campaign? And what should the rogue be able to get away with stealing to give themselves an advantage?
                  • So, we should probably talk about boss battles that we kind of enjoyed, we think. Although it is hard to quantify the best boss battles we have witnessed in all the games we have played, a few stuck in our heads that seemed memorable. So, we’re going to discuss those. Warning: Spoilers for like 3 or 4 high profile games that came out 5+ years ago.
                  • 51 min
                  • 66. Dad God Energy

                    On this episode of Total Pebble Knockdown: 

                    It's time for a confession: Nathan does not like boss battles. That's right, the boss battles did a bad job in the game. It's about how they have been implemented in games, especially in modern ones. And so, I guess we'll get into this and the real reason he feels this way. 

                    Imagine your party is just completing a quest and... oops, everything is on fire now! It's happened in video games, but it's something you might have experienced in your TTRPG as well. We will discuss how this might be used in your game.  

                    Are charm spells a problem? Well, yeah, but let's get into how those spells are written and how you might be able to fix this problem. We look at 5E spells Charm Person, Command and... oh no... Dominate Person. This is fine...

                    55 min
                  • 65. Blockumentary

                    On this episode of Total Pebble Knockdown:

                    • They made Tetris into a movie. No, I am not kidding. It's a real thing. There is a trailer. This came as quite a shock to Alex when he heard the news and now we get to discuss if we even want to see it. Also, what other docu-drama style movies could we make from video games?
                    • The Tetris trailer - Tetris — Official Trailer | Apple TV+ - YouTube

                      • So if you have ever heard of the Ship of Theseus, you might be obsessed with trading out boards for new boards. Ah, but how can this apply to boardgames? Or perhaps video games? Can you trade out parts and keep it as the same game? Can I still call it Dead Space? Is it still D&D? And, of course, is it still the Ship of Theseus? We fail to answer all these questions and more.
                      • So where were all at last time? Sometimes it can be hard to keep everyone on the same page, but there have to be some useful ways to recap where the party was when you start a new session... right? Well, I guess we'll discuss some of the ways we've addressed this in our games and what we might consider trying in the future.
                      • 47 min
                      • 64. ChunnelQuest 2023

                        On this episode of Total Pebble Knockdown:

                        • On this episode of Total Pebble Knockdown:  That'll be $70 please. The standard pricing of AAA video games has unceremoniously been raised to a defacto $70, but does that really seem justified? Moreover, is it something we would pay and is there any game that would be worth it?
                        • Nasu video - The Absolute State of Unfinished AAA Game Releases - YouTube

                          • You have reached your destination. If you have ever popped on a GPS in your car, you might have heard this very thing. But video games have their own version: the map marker. It was not always this way, though, and perhaps there was value in it's absence. We discuss the good and bad of map markers.
                          • Sometimes the boss has a friend from work. During his time playing Hellpoint, Nathan ran across one of the most annoying of video game tropes: the dual boss battle. It reminded us of past encounters similar to this and why they always end up being such a pain. Why are there two and should we make players fight them for our amusement?
                          • 48 min
                          • 63. Zero Character Growth

                            On this episode of Total Pebble Knockdown:

                            • Xbox and Bethesda gave us a Developer Direct video explaining upcoming projects for the upcoming year. So, does anything they showed look appealing? We will discuss Minecraft Legends, Forza Motorsport, Hi-Fi RUSH, Elder Scrolls Online’s new Necrom expansion and Redfall.
                            • Developer_Direct, presented by Xbox & Bethesda - YouTube

                              • In a previous episode, we discussed the problem with long, drawn-out lore dumps and how they ruin the pacing of games. This time, we’re looking at times where lore dumps, audio logs and (gasp) reading can be used to enhance the game. Sometimes, the lore is so integral that it informs how you play. On that note, let’s talk Outer Wilds.
                              • Occasionally you’ll play a game, gain a multitude of abilities, levels and equipment and walk away as a powerful force in the world. Then, you’ll pick up the sequel to find out that you forgot most of that and have to work your way back from the start. Where did my upgrades go? Why does my character need to relearn moves? Where did my cool armor go? Let us discuss “Stupid Sequel Brain”.
                              • 51 min

                              About Total Pebble Knockdown

                              From the publisher's feed

                              In weekly discussions that result in absolutely no clear answers, Nathan and Alex delve into the endless choices that make up games. What can we learn from video games, storytelling, and the real…