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It's time for a new episode of Cities: Skylines 2! I'm really enjoying the game so far, but as you'll see throughout the video the graphics continue to be quite glitchy and pretty badly optimised. Regardless, it's still a lot of fun, and today we continue on our journey of developing Azure Delta through a mix of new industry areas, gridding out new areas of the city and by adding trains to our city for the first time!
I'm enjoying the progression trees in Cities Skylines II quite a bit, and they really make you need to narrow down what you want to achieve in the short vs long term, which I think is a struggle even real life cities have!
I also dive into my first taste of advanced road development with a Cities Skylines 2 SPUI build!
Support me on Patreon! https://www.patreon.com/bobdendry
Subscribe for more - https://www.youtube.com/channel/UC5_ZenHM7hei9D7F9W-021w?sub_confirmation=1
Mastodon/Fediverse - https://mstdn.games/@bobdendry
It's time for a new episode of Cities: Skylines 2! I'm really enjoying the game so far, but as you'll see throughout the video the graphics continue to be quite glitchy and pretty badly optimised. Regardless, it's still a lot of fun, and today we continue on our journey of developing Azure Delta through a mix of new industry areas, gridding out new areas of the city and by adding trains to our city for the first time!
I'm enjoying the progression trees in Cities Skylines II quite a bit, and they really make you need to narrow down what you want to achieve in the short vs long term, which I think is a struggle even real life cities have!
I also dive into my first taste of advanced road development with a Cities Skylines 2 SPUI build!
Support me on Patreon! https://www.patreon.com/bobdendry
Subscribe for more - https://www.youtube.com/channel/UC5_ZenHM7hei9D7F9W-021w?sub_confirmation=1
Mastodon/Fediverse - https://mstdn.games/@bobdendry