Transmedia Storytelling

Transmedia Storytelling

By ConducttrEducation
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Transmedia Storytelling episodes

  • Episode 96 - Realistic simulations to protect brand reputation

    Steve Hather, director of The Recall Institute, talks about the use of crisis simulations to help companies protect their reputation and test their crisis prevention and product recall plans.
    Steve talks about how to build realistic scenarios and deliver an effective simulation based on company strategy and real crisis examples.
    The Recall Institute:
    http://www.recallinstitute.com/
    Interview by Nataly Rios, Creative Consultant at @conducttr
    https://twitter.com/conducttr
    https://twitter.com/natygoico
    30 min
  • Mixed Reality and the Theatre of the Future

    Joris Weijdom, founder of the Media & Performance Lab at HKU University of the Arts Utrecht discusses his report on Mixed Reality and the Theatre of the Future with Conducttr's Belen Santa-Olalla.
    The podcasts discusses VR, AR and immersive experience design processes and commercial opportunities.
    Read the report "Mixed Reality and the Theatre of the Future" for free at: https://www.ietm.org/en/publications/fresh-perspectives-6-mixed-reality-and-the-theatre-of-the-future
    Interviewed by @robpratten
    guests @belen_santa and Joris Weijdom https://www.linkedin.com/in/jorisweijdom/
    50 min
  • Episode 94 - ÉTÉ, a summer soap opera on Instagram

    ÉTÉ is a summer soap opera that runs in real time on Instagram and that can be read in both sides.
    We talked with screenwriter Camille Duvelleroy about the creation and writing of ÉTÉ, the use of storytelling in social media platforms and audience building and engagement.
    Follow ÉTÉ this summer on July 5th: https://www.instagram.com/summer_arte/
    ÉTÉ in French: https://www.instagram.com/ete_arte/
    Camille's new project, Panama Al Brown: http://panamaalbrown.com
    Camille's Website: http://supersimone.com
    Interview by Nataly Rios, Creative Consultant at @conducttr
    https://twitter.com/conducttr
    https://twitter.com/natygoico
    26 min
  • Cryptocurrency as content

    Back to Earth is a fictional world told across multiple platforms - TV, comics, ARG and its own cryptocurrency!
    Robert Pratten talks to creator Clay Space about how Clay's initial coin offering funded the project and where the currency is heading next.
    Found out more at
    https://backto.earth/
    https://twitter.com/clay_space
    Robert Pratten is CEO @conducttr and can be reached https://twitter.com/robpratten
    43 min
  • Episode 92 - Gaming for Peace

    We meet Mads Haahr, in charge of the Serious Game development for the project "Gaming for peace" project, in which Conflict Prevention and Peace Building (CPPB) personnel can experience scenarios through role-playing.
    We talked about immersion, interactive narratives, geolocation games and his creative process... Not to be missed!
    Some papers and books discussed in the podcast.
    *Paper on immersion: Laura Ermi and Frans Mäyrä. Fundamental
    components of the game- play experience: Analysing immersion. Worlds
    in play: International perspectives on digital games research,
    37(2):37–53, 2005.
    http://summit.sfu.ca/system/files/iritems1/260/26f2f5aea2e3389e2a6d5c30e824.doc
    *Janet' Murray's famous book:
    https://www.goodreads.com/book/show/33178.Hamlet_on_the_Holodeck
    *Mads' interactive narrative book:
    https://www.routledge.com/Interactive-Digital-Narrative-History-Theory-and-Practice/Koenitz-Ferri-Haahr-Sezen-Sezen/p/book/9781138782396
    Related links:
    https://gap-project.eu/
    www.twitter.com/madshaahr
    http://www.hauntedplanet.com
    Interview by: @belen_santa
    Supported by Conducttr, mixed-reality platform: http://www.conducttr.com
    43 min
  • Episode 91 - Gaming for Peace
    We meet Mads Haahr, in charge of the Serious Game development for the project "Gaming for peace" project, in which Conflict Prevention and Peace Building (CPPB) personnel can experience scenarios through role-playing.
    We talked about immersion, interactive narratives, geolocation games and his creative process... Not to be missed!
    Some papers and books discussed in the podcast.
    *Paper on immersion: Laura Ermi and Frans Mäyrä. Fundamental
    components of the game- play experience: Analysing immersion. Worlds
    in play: International perspectives on digital games research,
    37(2):37–53, 2005.
    http://summit.sfu.ca/system/files/iritems1/260/26f2f5aea2e3389e2a6d5c30e824.doc
    *Janet' Murray's famous book:
    https://www.goodreads.com/book/show/33178.Hamlet_on_the_Holodeck
    *Mads' interactive narrative book:
    https://www.routledge.com/Interactive-Digital-Narrative-History-Theory-and-Practice/Koenitz-Ferri-Haahr-Sezen-Sezen/p/book/9781138782396
    Related links:
    https://gap-project.eu/
    www.twitter.com/madshaahr
    http://www.hauntedplanet.com
    Interview by: @belen_santa
    Supported by Conducttr, mixed-reality platform: http://www.conducttr.com
    43 min
  • Episode 91 - Crisis Ready

    Today we chat with Melissa Agnes, crisis management advisor and author of the book "Crisis Ready", recently launched. She tells us about her methodology for crisis preparedness, the importance of crisis simulations using realistic scenarios and how to have the right mindset to overcome crises.
    https://melissaagnes.com/
    Interview:@belen_santa
    Supported by Conducttr TeamXp crisis training software
    http://www.conducttr.com/teamxp/
    39 min
  • Greenberg Island

    Greenberg Island is an immersive recruitment game from the company Flavour in the Netherlands. Developed for their client Greenberg Nielsen.
    For more information check out Chief Product Officer Tim Murck's blog post
    https://www.linkedin.com/pulse/wondering-how-improve-performance-results-innovative-way-tim-murck/
    Interviewed by http://twitter.com/robpratten for http://www.conducttr.com/teamxp
    34 min
  • Episode 89 - Lumen, a mixed reality storytelling platform

    We've met Arvind Sanjeev, interaction designer and creator of Lumen, a "flashlight" that augments reality thanks to machine learning and projection mapping.
    Learn how Arvind created the project, used Design Thinking methodology and imagined possible applications of Lumen for a post-screen future.
    Visit Lumen website: http://arvindsanjeev.com/lumen.html
    Interview by @belen_santa http://twitter.com/belen_santa
    Sponsored by http://conducttr.com
    26 min
  • Episode 89 - Lumen, a mixed reality storytelling platform

    We've met Arvind Sanjeev, interaction designer and creator of Lumen, a "flashlight" that augments reality thanks to machine learning and projection mapping.
    Learn how Arvind created the project, used Design Thinking methodology and imagined possible applications of Lumen for a post-screen future.
    Visit Lumen website: http://arvindsanjeev.com/lumen.html
    Interview by @belen_santa
    26 min

About Transmedia Storytelling

From the publisher's feed

Interviews with thought leaders and practitioners at frontiers of storytelling, gaming & training.