
Sign up to save your podcasts
Or


Cardboard Ghosts: Using Physical Games to Model and Critique Systems, Amabel Holland, 2025 CRC Press.
ttbk dot mailbag at gmail dot com
Cardboard Ghosts: Using Physical Games to Model and Critique Systems, Amabel Holland, 2025 CRC Press.
ttbk dot mailbag at gmail dot com
Cardboard Ghosts: Using Physical Games to Model and Critique Systems, Amabel Holland, 2025 CRC Press.
ttbk.mailbag at gmail dot com
The Well-Played Game: A Player's Philosophy, Bernard De Koven. MIT Press, 2013.
The Well-Played Game: A Player's Philosophy, Bernard De Koven. MIT Press, 2013.
The Well-Played Game: A Player's Philosophy, Bernard De Koven. MIT Press, 2013.
"King Me": A Defense of King-Making in Board Game Design, Cole Wehrle, GDC, 2019.
"King Me": A Defense of King-Making in Board Game Design, Cole Wehrle, GDC, 2019.
As usual, a buffer episode to lead into the new season. In which we discuss some texts we might tackle, baseball stadiums, shame rooms, and social media.
With special guest, Sam Sorensen, author of Seas of Sand and Time After Time.
Critical Play: Radical Game Design, Mary Flanagan, MIT Press, 2009.
From the publisher's feed