Tuck N Run

Tuck N Run

By Tucker Punch ProductionsSportsFootball
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Tuck N Run episodes

  • S1E16 - TNR Week 12 2020: Euan vs Captain Rush

    Episode 1.16 of Tuck N Run

    2020 Week 12 Recap

    Contestants:

    Euan "The Scot" Milney

    Captain Rush

    Categories:

    • Potent Passers
    • Remarkable Runners
    • Radical Receivers
    • Dauntless Defenders
    • Spectacular Special Teams
    • Fantastical Football
    • About Tuck N Run:

      1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
      2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
      3. Players have a 40 second play clock to answer each question after it has been read.
      4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
      5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
      6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
      7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
      8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
      9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
      10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.
      11. Questions, comments, want to be on the show? Email us at: [email protected]

        Facebook: https://www.facebook.com/tucknrun

        Twitter at: https://twitter.com/Tuck_N_Run

        Find out more at https://tuck-n-run.pinecast.co

        This podcast is powered by Pinecast.

        1 hr 7 min
      12. S1E15 - TNR Week 11 2020: Fargo vs Captain Rush/Euan

        Episode 1.15 of Tuck N Run

        2020 Week 10 Recap

        Contestants:

        Fargo Amadeus

        Euan & Captain Rush

        Categories:

        • Potent Passers
        • Remarkable Runners
        • Radical Receivers
        • Dauntless Defenders
        • Spectacular Special Teams
        • Fantastical Football
        • About Tuck N Run:

          1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
          2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
          3. Players have a 40 second play clock to answer each question after it has been read.
          4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
          5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
          6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
          7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
          8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
          9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
          10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.
          11. Questions, comments, want to be on the show? Email us at: [email protected]

            Facebook: https://www.facebook.com/tucknrun

            Twitter at: https://twitter.com/Tuck_N_Run

            Find out more at https://tuck-n-run.pinecast.co

            This podcast is powered by Pinecast.

            1 hr 21 min
          12. S1E14 - TNR Week 10 2020: Dan vs Fargo

            Episode 1.14 of Tuck N Run

            2020 Week 10 Recap

            Contestants:

            Dan "All I Do Is" Wynne

            Fargo Amadeus

            Categories:

            • Potent Passers
            • Remarkable Runners
            • Radical Receivers
            • Dauntless Defenders
            • Spectacular Special Teams
            • Fantastical Football
            • About Tuck N Run:

              1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
              2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
              3. Players have a 40 second play clock to answer each question after it has been read.
              4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
              5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
              6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
              7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
              8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
              9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
              10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.
              11. Questions, comments, want to be on the show? Email us at: [email protected]

                Facebook: https://www.facebook.com/tucknrun

                Twitter at: https://twitter.com/Tuck_N_Run

                Find out more at https://tuck-n-run.pinecast.co

                This podcast is powered by Pinecast.

                1 hr 17 min
              12. S1E13 - TNR Week 9 2020: Smooth Grandmama

                Episode 1.13 of Tuck N Run

                2020 Week 9 Recap

                Contestants:

                Smooth Grandmama

                Categories:

                • Potent Passers
                • Remarkable Runners
                • Radical Receivers
                • Dauntless Defenders
                • Spectacular Special Teams
                • Fantastical Football
                • About Tuck N Run:

                  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
                  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
                  3. Players have a 40 second play clock to answer each question after it has been read.
                  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
                  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
                  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
                  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
                  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
                  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
                  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.
                  11. Questions, comments, want to be on the show? Email us at: [email protected]

                    Facebook: https://www.facebook.com/tucknrun

                    Twitter at: https://twitter.com/Tuck_N_Run

                    Find out more at https://tuck-n-run.pinecast.co

                    This podcast is powered by Pinecast.

                    1 hr
                  12. S1E12 - TNR Week 8 2020: Sam vs Michael

                    Episode 1.12 of Tuck N Run

                    2020 Week 8 Recap

                    Contestants:

                    Sam "Oh me, oh my" Ojih

                    Michael "Taylor Swift" Parkes

                    About Tuck N Run:

                    1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
                    2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
                    3. Players have a 40 second play clock to answer each question after it has been read.
                    4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
                    5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
                    6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
                    7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
                    8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
                    9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
                    10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.
                    11. Questions, comments, want to be on the show? Email us at: [email protected]

                      Facebook: https://www.facebook.com/tucknrun

                      Twitter at: https://twitter.com/Tuck_N_Run

                      Find out more at https://tuck-n-run.pinecast.co

                      This podcast is powered by Pinecast.

                      1 hr 27 min
                    12. S1E11 - TNR Week 7 2020: Jesse vs Fargo

                      Episode 1.11 of Tuck N Run

                      2020 Week 7 Recap

                      Contestants:

                      Jesse "Midnight Custard" Chambers

                      Fargo Amadeus

                      About Tuck N Run:

                      1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
                      2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
                      3. Players have a 40 second play clock to answer each question after it has been read.
                      4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
                      5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
                      6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
                      7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
                      8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
                      9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
                      10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.
                      11. Questions, comments, want to be on the show? Email us at: [email protected]

                        Facebook: https://www.facebook.com/tucknrun

                        Twitter at: https://twitter.com/Tuck_N_Run

                        Find out more at https://tuck-n-run.pinecast.co

                        This podcast is powered by Pinecast.

                        1 hr 18 min
                      12. S1E10 - TNR Week 6 2020: Dan vs Fargo

                        Episode 1.10 of Tuck N Run

                        2020 Week 6 Recap

                        Contestants:

                        Captain Dan "Tiberius" Balls

                        Fargo Amadeus

                        About Tuck N Run:

                        1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
                        2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
                        3. Players have a 40 second play clock to answer each question after it has been read.
                        4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
                        5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
                        6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
                        7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
                        8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
                        9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
                        10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.
                        11. Questions, comments, want to be on the show? Email us at: [email protected]

                          Facebook: https://www.facebook.com/tucknrun

                          Twitter at: https://twitter.com/Tuck_N_Run

                          Find out more at https://tuck-n-run.pinecast.co

                          This podcast is powered by Pinecast.

                          1 hr 22 min
                        12. S1E9 - TNR Week 5 2020: Jesse vs Captain Rush

                          Episode 1.9 of Tuck N Run

                          2020 Week 5 Recap

                          Contestants:

                          Jesse "Midnight Custard" [REDACTED]

                          [REDACTED] "Captain Rush" [REDACTED]

                          About Tuck N Run:

                          1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
                          2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
                          3. Players have a 40 second play clock to answer each question after it has been read.
                          4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
                          5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
                          6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
                          7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
                          8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
                          9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
                          10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.
                          11. Questions, comments, want to be on the show? Email us at: [email protected]

                            Facebook: https://www.facebook.com/tucknrun

                            Twitter at: https://twitter.com/Tuck_N_Run

                            Find out more at https://tuck-n-run.pinecast.co

                            This podcast is powered by Pinecast.

                            1 hr 8 min
                          12. S1E8 - TNR Week 4 2020: Captain Rush vs Luke

                            Episode 1.8 of Tuck N Run

                            2020 Week 4 Recap

                            Contestants:

                            Luke "Lukers" [REDACTED]

                            [REDACTED] "Captain Rush" [REDACTED]

                            About Tuck N Run:

                            1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
                            2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
                            3. Players have a 40 second play clock to answer each question after it has been read.
                            4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
                            5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
                            6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
                            7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
                            8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
                            9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
                            10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.
                            11. Questions, comments, want to be on the show? Email us at: [email protected]

                              Facebook: https://www.facebook.com/tucknrun
                              Twitter at: https://twitter.com/Tuck_N_Run

                              Find out more at https://tuck-n-run.pinecast.co

                              This podcast is powered by Pinecast.

                              1 hr 7 min
                            12. S1E7 - TNR Week 3 2020: Jesse vs MTB

                              Episode 1.7 of Tuck N Run

                              2020 Week 3 Recap

                              Contestants:

                              Jesse "Down By Six" [REDACTED]

                              Mike Tha Beast

                              About Tuck N Run:

                              1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
                              2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
                              3. Players have a 40 second play clock to answer each question after it has been read.
                              4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
                              5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
                              6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
                              7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
                              8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
                              9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
                              10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.
                              11. Questions, comments, want to be on the show? Email us at: [email protected]

                                Facebook: https://www.facebook.com/tucknrun
                                Twitter at: https://twitter.com/Tuck_N_Run

                                Find out more at https://tuck-n-run.pinecast.co

                                This podcast is powered by Pinecast.

                                45 min

                              About Tuck N Run

                              From the publisher's feed

                              The world's first, and only, football inspired gameshow podcast! Two contestants compete head to head to determine who knows the most about football.