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This week on the Vintage RPG Podcast, we look at Tunnels & Trolls, the earliest Dungeons & Dragons competitor. Designed by Ken St. Andre (Stormbringer), T&T was developed as a simpler, less expensive alternative to D&D, with a focus on solo play (solo T&T modules were the first adventure gamebooks, paving the way for series like Fighting Fantasy and Lone Wolf). Back in the day, folks said T&T was too simple to have much staying power, but the game is still with us and is an important first step towards modern attempts at streamlined rules systems.
By Vintage RPG4.7
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This week on the Vintage RPG Podcast, we look at Tunnels & Trolls, the earliest Dungeons & Dragons competitor. Designed by Ken St. Andre (Stormbringer), T&T was developed as a simpler, less expensive alternative to D&D, with a focus on solo play (solo T&T modules were the first adventure gamebooks, paving the way for series like Fighting Fantasy and Lone Wolf). Back in the day, folks said T&T was too simple to have much staying power, but the game is still with us and is an important first step towards modern attempts at streamlined rules systems.

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