The hosts heat up the mics for the first time in 2015, Lee finds he enjoys his assigned gaming homework, Rob finds a new vice in WWE Supercard, and Nintendo drops more news than we can shake an Amiibo at.
One host fails to turn in his gaming homework, gifts are exchanged, Lee gets his first look at Final Fantasy XV, Rob inducts a contemporary classic into the Key Item hall of fame, and we answer the last listener questions of 2014.
The hosts run down the highlights and lowlights of The Game Awards and PlayStation Experience, and Lee honours a PS1 classic in an inevitable Key Item.
Lee bends a knee to House Forrester, Rob turns in his gaming homework early, we shake our heads one last time at Ubisoft, stock up on the appropriate Game Awards provisions, and take on rogue Mavericks in the Key Item.
We book end the show with Geometry Wars both new and old, Super Smash Bros. Wii U is finally here, we have impromptu retrospective on the Kingdom Hearts series, and Rob is pre-salty regarding a Game Awards snub.
The hosts briefly review their experiences with the overwhelming number of new releases out this week, we then run down the list of broken and patched games, Smash Brothers spawns an urban legend, and in the Key Item we celebrate an absolute monster of a Super Nintendo game.
Rob previews the new Double Fine joint, Massive Chalice, Lee assigns Gaming Homework, we pick through the wreckage of Assassin's Creed Unity's launch, and Lee chronicles a quirky desktop adventure in this week's Key Item.
The hosts return to the airwaves just in time to recount the previous month in video games with the releases of November looming. We try to fix Final Fantasy, Nintendo watches you sleep, and Rob takes us back to the Old West in the first weekly entry of Turn Based Attack.
The hosts devote the majority of the episode to long-form discussion on Destiny, Middle-earth: Shadow of Mordor, and Super Smash Bros. 3DS, with enough time left over to discuss future autumn releases and the Assassin's Creed Unity controversy.
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