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Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D lets us take those games into a dark alley and take their stuff.
And take their stuff is exactly what Ang and Jared are doing on this episode as they discuss ways to take mechanics, procedures, and ideologies from other games and bring them to Dungeons and Dragons.
It’s been pretty well documented that D&D’s story elements are strung together from a whole host of sword and sorcery, epic fantasy, science fiction, horror, and folklore stories. It’s a little less documented how much D&D assimilated game rules over the years. Concepts like adding a bonus to a die versus a difficulty class, point buy, story path backgrounds, companion characters, and even advantage were distilled from the prevalent games being played at the time various editions were being designed. Resistance is futile. We will add your narrative and procedural distinctiveness to our own.
By Chris Sneeze5
33 ratings
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D lets us take those games into a dark alley and take their stuff.
And take their stuff is exactly what Ang and Jared are doing on this episode as they discuss ways to take mechanics, procedures, and ideologies from other games and bring them to Dungeons and Dragons.
It’s been pretty well documented that D&D’s story elements are strung together from a whole host of sword and sorcery, epic fantasy, science fiction, horror, and folklore stories. It’s a little less documented how much D&D assimilated game rules over the years. Concepts like adding a bonus to a die versus a difficulty class, point buy, story path backgrounds, companion characters, and even advantage were distilled from the prevalent games being played at the time various editions were being designed. Resistance is futile. We will add your narrative and procedural distinctiveness to our own.

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