Two-Headed Game Master

Two-Headed Game Master

By 2HGMLeisureGames
Download on the App Store

Two-Headed Game Master episodes

  • 2HGM 55: Introducing a Villain

    The villain makes the story they say, well we say that. Villains come in all shapes and sizes, not all of them are ‘the big bad’. Sometimes the villain acts like a friend and reveals their betrayal at a critical moment, other times the villain rises from the dead to claim their power. Point is, there are a lot of ways to introduce a villain.   

    www.2HGM.com

    Music: Pondhillow's Finest, The Burning Saviours

    49 min
  • 2HGM 54: TNT Writing a Prompt

    Fresh out of the recording studio, comes a TNT. Tips and tricks that is, this one is about writing a prompt for your players. What makes a good prompt and how to execute making one is discussed, also we make some jokes… but what else is new?

    www.2HGM.com

    Music: Pondhillow's Finest, The Burning Saviours

    54 min
  • 2HGM 53: The Setting of Afterlife

    Remember how we keep threatening to release our original setting and game system? Don’t look now because the time is nigh! Well nigh-ish, but we are excited and this episode is all about the cool and radical places and peoples of Afterlife. 

    www.2HGM.com

    Music: Pondhillow's Finest, The Burning Saviours

    1 hr 45 min
  • 2HGM Halloween Special: Fear Rises with the Tide

    Happy Halloween roleplayers! This spooky season Cosmo runs Neptune’s Slime, a one shot in our RPG-Lite system:

    Just off the west coast of Vancouver Island lies the small islet Zadok. A university research station is getting ready for the offseason, and the motley assortment of stragglers are very much unprepared for what the tide brings in…mwahahaha 

    Stay spoopy!

    www.2HGM.com

    Music: Pondhillow's Finest, The Burning Saviours

    2 hr 25 min
  • 2HGM 52: Handling Player Character Death

    Sometimes it is ok to kill your players. I mean player characters. However much your players frustrate you, you shouldn’t kill them. But seriously, player characters can die and we think it shouldn’t be taken lightly. From why and when to how and where, we discuss. DON”T MISS THIS EPISODE, IT WILL BE ON THE TEST.

    www.2HGM.com

    Music: Pondhillow's Finest, The Burning Saviours

    55 min
  • 2HGM 51: Character Growth

    A new adventurer starts out at level one, goes on an adventure and is the exact same person they were before the adventure? That doesn’t seem right, characters should grow over time. Hence leveling systems in a lot of TTRPGs, characters refine their skills or develop new ones. But don't worry, you know we can't resist talking about the roleplay side of anything and this episode is not an exception.

    www.2HGM.com

    Music: Pondhillow's Finest, The Burning Saviours

    48 min
  • 2HGM 50: Sicko Zone

    Scheduling can be a real downer sometimes, we discuss strategies to still get your TTRPG fix even when the group can’t get together. One-on-one roleplaying has its nuances, it also just hits different. We’ve done a fair bit of one-on-one, because, well, we are addicted sickos. Hopefully our experiences have lessons in them, just not sure what they are.

    www.2HGM.com

    Music: Pondhillow's Finest, The Burning Saviours

    44 min
  • 2HGM 49: TNT Running a Town

    If you are a Game Master and you hate running a town session, this episode is for you. If you are a player and you never know what to do in a town, this episode is for you. Towns can be tricky, making it believable can be quite the task but remember SPERM! No that sperm you nasty child, it stands for: Social, Political, Economic, Religious, and Military. 

    www.2HGM.com

    Music: Pondhillow's Finest, The Burning Saviours

    49 min
  • 2HGM 48: How to Run: Fury Road

    WITNESS ME!!! Learn what we think it takes to run an adrenaline soaked, action packed, Mad Max: Fury Road TTRPG session. Of course we have to break down the movie in order to build back a road map…See what I did there?

    www.2HGM.com

    Music: Pondhillow's Finest, The Burning Saviours

    1 hr 6 min
  • 2HGM 47: Performance Rolls

    Performance rolls are a big part of the TTRPG experience, and they are not just lying to a guard or tricking a dragon. Performance rolls can be anything that has the player acting out their character’s action. We discuss when to call for such a performance and the effects the roleplaying can have on the dice roll. 

    www.2HGM.com

    Music: Pondhillow's Finest, The Burning Saviours

    45 min

About Two-Headed Game Master

From the publisher's feed

2HGM is podcast about writing, designing, running, and playing Role-Playing Games. Two best friends discuss their favorite hobby, and share their thoughts on the internet.