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From movies, to books, to TTRPGs, wrapping up a story in a satisfying way can be a bit tricky. TTRPG campaigns can sometimes go on for years, finally ending it might seem daunting, but don’t worry we have some TNT for you. (not the explosive, we don’t want the ATF bothering us again)
www.2HGM.com
Music: Pondhillow's Finest, The Burning Saviours
*Old man voice* Back in my day… Video games and TTRPG were once extremely different but after decades of coexisting, the lines have blurred. They have taught each other lessons over the years. Join the discussion about how the two mediums have imitated one another.
www.2HGM.com
Music: Pondhillow's Finest, The Burning Saviours
You might be thinking that “lore” is the same thing as “canon”, but you know our pedantic asses will prove you wrong. Now we might not have nailed the terminology, but we are fairly confident there are two different concepts that need different terms. We also apply it to popular TTRPGs or whatever…
www.2HGM.com
Music: Pondhillow's Finest, The Burning Saviours
Is it worse to believe everything is a lie or nothing is? Wait, that is not the James Earl Jones quote… Ha I was deceiving you the whole time. Anyways, we discuss what we think is a common fallacy in roleplaying, a player asking if an NPC is lying. Although it is possible that NPCs can lie, in the RL people don’t go around asking if every person asking for help is lying. In a roleplaying game, lie detection becomes more of 'meta game theory' and therefore shouldn’t be decided by rolls. I know, hot take.
www.2HGM.com
Music: Pondhillow's Finest, The Burning Saviours
Creating supplemental rules for your TTRPG can be a way to help simulate a unique idea or situation, and it can be fun to attach a system of rolls to something. However, if you are like us it can be easy to go off book for every little thing and before you know it character sheets are covered in sticky notes. Then GMs and Players alike have trouble remembering how the novel mechanics for that cool weapon or animal companion work
www.2HGM.com
Music: Pondhillow's Finest, The Burning Saviours
What does food and being cold have in common? If you were waiting for a punchline, keep waiting. Answer: they are RPG resources. Different game systems put emphasis on different resources but keeping track of them can be challenging. Today’s episode is brought to you by the fun police, if keeping track of a resource isn’t fun -> don’t do it. There I just saved you an hour of your time…
www.2HGM.com
Music: Pondhillow's Finest, The Burning Saviours
Loop there it is, loop there it is! (record scratches) Welcome to a hard science episode where we talk expertly about brain chemistry. Just kidding we’re idiots, but we do talk about human’s love of watching numbers increase only to be reset to zero after reaching a certain point. (another record scratch…opps bricked it)
www.2HGM.com
Music: Pondhillow's Finest, The Burning Saviours
We were thinking about language in our tabletop games, and language in society, and were like huh that is kinda weird ain’t it. Language is of course extremely important in society, but we don’t know if it is as important in TTRPG.
www.2HGM.com
Music: Pondhillow's Finest, The Burning Saviours
Around and around it goes, looking for its nose…END OF RHYME! Speaking of things that go around and around, how about them players? No, we are not calling your players promiscuous. What if your players could come in and out from one session to the next, that’d be pretty cool right.
www.2HGM.com
Music: Pondhillow's Finest, The Burning Saviours
The sequel to our previous episode about asynchronous text adventuring. Sicko Zone is back, it is bigger, badder, and even more sicker than ever! We have learned new lessons and spread our sickness to more people. Catch the sickness now!
www.2HGM.com
Music: Pondhillow's Finest, The Burning Saviours
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