Two-Headed Game Master

Two-Headed Game Master

By 2HGMLeisureGames
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Two-Headed Game Master episodes

  • 2HGM 94: TNT Sticking the Landing

    From movies, to books, to TTRPGs, wrapping up a story in a satisfying way can be a bit tricky. TTRPG campaigns can sometimes go on for years, finally ending it might seem daunting, but don’t worry we have some TNT for you. (not the explosive, we don’t want the ATF bothering us again)

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    Music: Pondhillow's Finest, The Burning Saviours

    1 hr 17 min
  • 2HGM 93: Video Games, TTRPGs, and Their Influence on Each Other

    *Old man voice* Back in my day… Video games and TTRPG were once extremely different but after decades of coexisting, the lines have blurred. They have taught each other lessons over the years. Join the discussion about how the two mediums have imitated one another. 

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    Music: Pondhillow's Finest, The Burning Saviours

    58 min
  • 2HGM 92: Lore and Canon w/ Guest (surprise)

    You might be thinking that “lore” is the same thing as “canon”, but you know our pedantic asses will prove you wrong. Now we might not have nailed the terminology, but we are fairly confident there are two different concepts that need different terms.  We also apply it to popular TTRPGs or whatever…

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    Music: Pondhillow's Finest, The Burning Saviours

    1 hr 15 min
  • 2HGM 91: Lie Detection Fallacy

    Is it worse to believe everything is a lie or nothing is? Wait, that is not the James Earl Jones quote… Ha I was deceiving you the whole time. Anyways, we discuss what we think is a common fallacy in roleplaying, a player asking if an NPC is lying. Although it is possible that NPCs can lie, in the RL people don’t go around asking if every person asking for help is lying. In a roleplaying game, lie detection becomes more of 'meta game theory' and therefore shouldn’t be decided by rolls. I know, hot take.

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    Music: Pondhillow's Finest, The Burning Saviours

    48 min
  • 2HGM 90: Complex Mechanics

    Creating supplemental rules for your TTRPG can be a way to help simulate a unique idea or situation, and it can be fun to attach a system of rolls to something. However, if you are like us it can be easy to go off book for every little thing and before you know it character sheets are covered in sticky notes. Then GMs and Players alike have trouble remembering how the novel mechanics for that cool weapon or animal companion work 

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    Music: Pondhillow's Finest, The Burning Saviours

    53 min
  • 2HGM 89: TNT RPG Resource Management

    What does food and being cold have in common? If you were waiting for a punchline, keep waiting. Answer: they are RPG resources. Different game systems put emphasis on different resources but keeping track of them can be challenging. Today’s episode is brought to you by the fun police, if keeping track of a resource isn’t fun -> don’t do it. There I just saved you an hour of your time…

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    Music: Pondhillow's Finest, The Burning Saviours

    1 hr 10 min
  • 2HGM 88: The Progression Loop

    Loop there it is, loop there it is! (record scratches) Welcome to a hard science episode where we talk expertly about brain chemistry. Just kidding we’re idiots, but we do talk about human’s love of watching numbers increase only to be reset to zero after reaching a certain point. (another record scratch…opps bricked it)  

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    Music: Pondhillow's Finest, The Burning Saviours

    46 min
  • 2HGM 87: Language in TTRPG

    We were thinking about language in our tabletop games, and language in society, and were like huh that is kinda weird ain’t it. Language is of course extremely important in society, but we don’t know if it is as important in TTRPG.

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    Music: Pondhillow's Finest, The Burning Saviours

    44 min
  • 2HGM 86: Revolving Door

    Around and around it goes, looking for its nose…END OF RHYME! Speaking of things that go around and around, how about them players? No, we are not calling your players promiscuous. What if your players could come in and out from one session to the next, that’d be pretty cool right. 

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    Music: Pondhillow's Finest, The Burning Saviours

    52 min
  • 2HGM 85: Sicko Zone 2: More Sicker

    The sequel to our previous episode about asynchronous text adventuring. Sicko Zone is back, it is bigger, badder, and even more sicker than ever! We have learned new lessons and spread our sickness to more people. Catch the sickness now!

    www.2HGM.com

    Music: Pondhillow's Finest, The Burning Saviours

    1 hr 7 min

About Two-Headed Game Master

From the publisher's feed

2HGM is podcast about writing, designing, running, and playing Role-Playing Games. Two best friends discuss their favorite hobby, and share their thoughts on the internet.