Two Takes

Two Takes

By Two TakesTV & Film
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Two Takes episodes

  • "God Doesn't Play Dice With The World" (short)

    Nothing is certain, and Einstein never fully accepted Quantum

    Mechanics, wanting a restoration of classical mechanics with definite research on how nature works, aiming to discover the fundamental laws from which the rest of the world sprang. The opposite of Oppenheimer's thoughts of it embodying new insights, Einstein concluded that randomness cannot be a fundamental feature of any theory. Much like the quote "God doesn't play dice with the world"


    Copyright to Two Takes

    1 min
  • Matrix Theory (short)

    I always find it fascinating to see how terrifying the agents are in

    the Matrix. Their appearance has been seen in other films like Men In Black or The Adjustment Bureau, with their main objective being to protect something that is already there, whether that's Earth or a
    timeline of events, or even the Matrix itself. It's always about
    order, discipline and following a certain set of rules. But what I
    ask is why we have begun to present these intimidating but intriguing protectors/antagonists as men in suits in the first place?


    Copyright to Two Takes

    1 min
  • The Minutemen Are Everywhere (short)

    Taking reference from real life, the Minutemen. a self-trained colonial partisan during the American Revolutionary War, is featured in Fallout 4, both being known for being ready 'at a minute's notice'.

    This goes even further in the Loki series, with the Minutemen
    concentrating on the literal message of the minutes for the Sacred
    Timeline, whilst protecting the Multiverse from chaos.


    Copyright to Two Takes

    1 min
  • Conformity in Film (short)

    Conformity, we've seen it in many films in many ways. And sometimes, they make it obvious to the point of colour in clothes. Like Divergent, I Think We're Alone Now and even in The Discovery. The concept of specific colours to represent a class, places humans in categories, with the link of disassociation towards individualism,

    becoming something that holds importance in this supposed utopian society.


    Copyright to Two Takes

    1 min
  • Blade Runner Theory (short)

    There's two scenes in Blade Runner 2049 that peaks my interest. The first, we see Agent K walking through the orange landscape until he comes across two statues of women with their mouths agape. The second when Joi repeatedly uses the word 'Joe' to name Agent K, especially when she says "you seem like a good joe". With us only having a glimpse of the Blade Runner Universe, it can theorised that the film A.I, with the statues at Rogue City and how the male gigolos are named specifically Joe, with their catchphrase "hey Joe, what do you know?". What if they were in the same universe?


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    1 min
  • Stranded in Death Stranding (short)

    In the world of Death Stranding, it is understood that the line between the living and the dead is essentially a blurred one, if not a

    collision of two worlds. BTs, named Beached Things, entities whose
    souls are from the deceased, and come into existence when that soul fails to cross through the Beach (a corridor or path if you will)
    into the world of the dead, consequently becoming 'stranded' in the
    world of the living, with their connection to the other side
    maintained through an umbilical cord. The bridge between life and
    death.


    Copyright to Two Takes

    1 min
  • Reality Vs RPG Games (short)

    It seems games like Horizon Zero Dawn and Death Stranding, certain post-apocalyptic RPG games, have tiny reflections of many different realities that connect it to ours. They are not predictions of what would happen under certain timescales, but rather concentrating on the decisions that ripple and collide with each other to make a different whole.


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    1 min
  • Death Stranding | The Spectral Earth (Pt.1)

    Hideo Kojima's creation of the game Death Stranding, even from the teaser trailers, made me curious from the start. Not by the game graphics, the music, or the fact that Norman Reedus is the main character, but by the strangeness of its creative world. I have played the game, to the point of completing it, but I still had questions about its origins and history. And so, I began to explore it, making this two episode analysis of the world of Death Stranding, with perhaps spoilers about the main story line. Let's begin.

    This is Two Takes. And this is One Shot, the first analysis of Death

    Stranding.


    Copyright to Two Takes

    16 min
  • The Breakfast Club Theory (short)

    In The Breakfast Club, when the narrator sets the stage for each person to show up at detention, it's interesting to notice that

    unconsciously, they are all seated in arrangement of how popular they are. Claire and Andy at the front, respectively, with Brian and John in the middle, and Alison dead last at the end. Eventually, and
    perhaps without us noticing, they intermingle and switch seats, to
    the point that, in the end, we find them all sitting in a row,
    unified in their equality.


    Copyright to Two Takes

    1 min
  • Oppenheimer - The Human Equation

    NOTE: Einstein's experiment is the Double Slit Experiment NOT Double Split.


    Under observation, we can change, become more polite or even more hostile.

    We take a breath and decide our outcome, predict the probability of
    success. We create things and share it, hoping for the right outcome.
    But what can we do if what we make is used in a different manner?
    What can we say about the consequences outside of our control? Would you accept it as your duty or become conflicted, never realising that whatever happens next is not random, is not predicted, and is essentially out of your hands? Everything is connected, and it's only through consequences do we eventually realise this.


    Copyright to Two Takes

    17 min

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