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Following on from our previous episode about debugging, Allen and Mark discuss the related topics of analytics. Although there are tools from Alexa and Google, there are also some third party tools such as those from Dashbot, and the new Jovo Inbox. Along the way, we discuss potential performance pitfalls, and how to avoid a sonic Blue Screen of Death.
Debugging is the bane of most developers, but it can be particularly tricky when it comes to voice - between the remote nature of it and the rapid response time required, it can be difficult to capture what is going wrong. Mark and Allen discuss the various tools and tips we have at our disposal to track down those pesky bugs.
Some tools mentioned:
For our first guest host, we're thrilled to welcome Ilarna Nche! She chats with Allen about how she got started developing with voice, some of her insights about what it takes to create a successful voice game, and what we should be thinking about next.
Allen thinks that the Interactive Canvas feature on the Google Assistant is one of the best technologies it supports, but Mark has a few questions about how it works. Supporting most of your favorite HTML/CSS/JS technologies in a Chrome-like environment, how would you enhance your Actions? What questions do you have about using it?
Breaks are good times to get some coding done, so what have Allen and Mark been up to recently? Turns out, there are some updates with Speech Markdown and Multivocal, and they explore these changes and the code that went into them.
Speech Markdown: speechmarkdown.org
Multivocal: multivocal.info
Happy New Year! At least we hope it is. Mark and Allen take a glimpse at the year ahead and discuss what we hope the new year will look like for voice first developers. (Without getting TOO absurd!)
With 2020 finally coming to a close, Allen and Mark look back at the past year - both personally and professionally.
Merry Christmas and Happy Holidays, everyone! Mark was busy working on his new game, Snatch Words, and Allen provided some help getting it working with the Google Assistant. Hear what that means when it comes to visual lists, security tokens, and more.
Have you played Snatch Word or Cross Talk yet? Mark and Allen chat about what it's taken to get their recent games developed and a bit about the underlying technology and code.
Mark is getting ready to release his new game, Snatch Word, but there are a couple of details to work out. So he and Allen chat about what it's taking to get things ready for release.
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