On this episode of TWFAW, we do a most magical and sorceror-like activity of laying tiles. We're reviewing the real-time tile-laying game Sorceror City. This is a game with three (that's right, three!) colors of tile. If you don't think that three colors can provide enough substance to theme a game, then baby, you've never seen red, blue, and yellow on a color wheel.
And, in my unending bid to enjoin Tony to love a Lacerda game, we discuss what brings depth to a game's play space. And no, it's not a 3D printed board. Is it interlocking complex mechanisms or a simple but rich playspace that allows one to return to a game and develop skill?
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01:10 Maracaibo
03:01 Glen More II, Wavelength, Just One
04:32 Codenames, Point Salad, Men at Work, Uno
06:52 The Trolley Problem
06:58 Egizia: Shifting Sands
08:46 FEATURE REVIEW Sorceror City
23:49 FEATURE TOPIC Depth of Play
24:26 On Mars
26:30 On Mars cont.
27:45 The Castles of Burgundy
28:33 On Mars & Castles of Burgundy
29:46 Voyages of Marco Polo, Lorenzo il Magnifico, Underwater Cities
31:17 Maracaibo
34:21 18xx Games
35:37 Maracaibo cont.
36:54 18xx Games cont.
37:10 The Voyages of Marco Polo
37:53 Clans of Caledonia
39:10 On Mars & Lisboa
40:14 Rising Sun, Eclipse, Underwater Cities, Food Chain Magnate