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The UI of a game ranges from you standard screen sprites and menus into the level design itself. This week Gerg and Muxl are discussing measurements and how numerical information is conveyed to the player in the context of various game genres.
By Mark Bishop and Greg MorsfieldThe UI of a game ranges from you standard screen sprites and menus into the level design itself. This week Gerg and Muxl are discussing measurements and how numerical information is conveyed to the player in the context of various game genres.