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Kyle talks with Ulfsire, developer of the autobattler-y roguelike Path of Achra. They talk first time programming with Godot engine, data management with Google Sheets, ability programming, roguelikes, and more.
By Kyle Kukshtel5
66 ratings
Kyle talks with Ulfsire, developer of the autobattler-y roguelike Path of Achra. They talk first time programming with Godot engine, data management with Google Sheets, ability programming, roguelikes, and more.

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