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The recent push toward AI video generation felt like a massive shortcut, but I realized I was just playing creative roulette. You hit a button, wait for a result, and hope it matches the vision in your head. When it doesn't, you realize you have zero levers to pull to fix it. That lack of control is exactly why I’ve moved back into the heavy lifting of Unreal Engine 5.7. In an engine, if something is broken, you can actually reach in and fix the logic.
This update covers the messy reality of trying to merge traditional game design with modern AI tools. I’m currently wrestling with "vibe coding" using Claude Code and GeminiCLI to handle the friction of technical implementation. The goal isn't just to make a game; it's to build a world where NPCs aren't just reading from a script. By integrating local LLMs, I’m trying to create characters that can actually hold a conversation, even if they currently spend half their time walking into walls. It’s a transition from being a "generator" back to being a "creator."
Key Discussion Points
By cMonkX | Unreal Engine Indie DevThe recent push toward AI video generation felt like a massive shortcut, but I realized I was just playing creative roulette. You hit a button, wait for a result, and hope it matches the vision in your head. When it doesn't, you realize you have zero levers to pull to fix it. That lack of control is exactly why I’ve moved back into the heavy lifting of Unreal Engine 5.7. In an engine, if something is broken, you can actually reach in and fix the logic.
This update covers the messy reality of trying to merge traditional game design with modern AI tools. I’m currently wrestling with "vibe coding" using Claude Code and GeminiCLI to handle the friction of technical implementation. The goal isn't just to make a game; it's to build a world where NPCs aren't just reading from a script. By integrating local LLMs, I’m trying to create characters that can actually hold a conversation, even if they currently spend half their time walking into walls. It’s a transition from being a "generator" back to being a "creator."
Key Discussion Points