I misread the email address as a delivery instruction. Here is the first-person version.
In this episode, I talk about the artificial society I am building and the ideas behind it.
My aim is to create a game world that continues to develop independently of the player. The characters have their own routines, relationships, conflicts, and personal histories. They do not simply wait for the player to interact with them. Events continue to unfold, so returning to the game may mean discovering that relationships have changed, new conflicts have emerged, or important events have already taken place.
I am less interested in conventional gameplay loops built around rewards, combat, and collecting items. I want the player to feel present inside a society that has its own momentum and internal logic. The world should be interesting to observe as well as participate in.
I also discuss how the project grew out of personal ideas I have been developing for years, along with influences from films, television, games, and imagined worlds. It has become a way of combining those interests into a single system focused on character, continuity, and emergent storytelling.
The episode covers both the creative vision and some of the practical challenges involved in building characters who can change over time, hold meaningful conversations, pursue individual goals, and affect one another without relying entirely on scripted scenes.
In the next episode, I will introduce more of the world’s lore and some of the characters who inhabit it.
Contact: [email protected]