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November 1992: The sleepy town of Tripp, Massachusetts comes alive to celebrate the annual Hunter Family Farms Harvest Festival. We find our party eagerly awaiting the 2:30 PM bell that will release them from their concrete prison (aka school) so they can ride the rides, eat funnel cake, and get lost in the corn maze. Wait, did you hear that scream just now?
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As our heroes approach the end of the Fey Roads, they are taken a bit off-course by the promise of treasures waiting beyond the tree line. Will they stay the course, or will they be tempted by the unknown?
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As the party ventures further down the enigmatic Fey Road, what seemed like a straightforward journey quickly spirals into a nightmarish trek. The eerie landscape is fraught with unsettling dreams and unexpected encounters. With the ever-present threat of the shadowy creatures of the Fey, the group must navigate both external dangers and the unsettling influence of the realm itself.
Having finally reached the Court in Exile, the party must now contend with their most grueling task yet: polite conversation. Will they be able to obtain the Court's aid, or will their quest come to a screeching halt?
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As the party settles around their campfire, the tranquility of the night is interrupted by the arrival of two mysterious women on a raggedy horse-drawn cart. Offering wine and requesting shelter, the women seem friendly enough, but the adventurers remain wary. What secrets do these travelers hide, and how will the party navigate this unexpected encounter?
The party has felt eyes on them for a while now, but that all comes to a head when they are finally able to confront their pursuer. How will they handle this unwelcome visitor?
After a spot of hunting, there's a feeling that the party is being watched. What is lingering in the darkness of the forest?
We rejoin our adventurers on the road to the city of Kariessen, a day into their mission to seek out the Court in Exile. Having just survived an encounter with a Chimera, the party stops for a bit of hunting.
Join our heroes as they journey to the Black Fortress of Grisal, a stronghold built to hold the line against the undead horde, to meet with General Whitebeard. Here, the party seeks information about the Queen Ursula and the Court in Exile.
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We rejoin our heroes as they return to Grisal after their mission into Ghoul territory. They meet with Trehild Shardspike, an eccentric dwarf who may have information about the quest from the Clockwork Oracle. She may also have a jar of pickled eggs.
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