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Brad Trussel, TCU Fab Lab
In this series we engage Makers from all areas of the maker movement to share how successful makerspaces' have forged their story. Makerspaces are unique to their community, and grow based on those who use them.
The TCU Fab Lab is a digital fabrication laboratory located on the first floor of the TCU Mary Couts Burnett Library. The Fab Lab offers multiple 3D printers, a high definition 3D scanner, a large scale plotter, and a laser cutter/engraver. Additionally, the Fablab provides a number of other pieces of equipment for making including VR equipment, camera checkouts, and more.
Brad Trussel works at Texas Christian University where he runs the TCU library Fab Lab as an Innovation Collaborator . He is a University of North Texas alum and received his masters from Learning Technologies at Discovery Park. He works with students and faculty using technology to help complete projects, make prototypes, and generally solve problems. He also has experience with audio visual technologies.
Host: Madan Mohan
Sound Production: Jake Jacobson
Producer: Judy Hunter
Music: 10 How it Is by Kesta: https://freemusicarchive.org/music/Ketsa/nothing-left-behind/10-how-it-is/
Guest Bio: Hello! My name is Aiden Pacheco. I just finished my third year here at UNT, majoring in Media Arts and minoring in New Media Arts. I'm currently one of the senior makers at The Spark and I specialize in our 3D printing services and teach multiple workshops on software such as Blender, SketchUp, the Adobe suite, and more.
Hosted by: Madan Mohan, Spark Specialist 2022
Sound Production: Jake Jacobson
Producers: Judy Hunter, Jake Jacobson, Alondra Lopez
This part 2 of the sessions with the energized, knowledgeable and maker minded individuals from the UTEP Makerspace.
Hosted by: Madan Mohan, Spark Specialist 2022
Guests:
George Molina
George Molina is a Junior majoring in Computer Science studying at the University of Texas at El Paso with a specialization for video game development. His specialty is creating new experiences for students in game design, this includes Augmented Reality and Virtual Reality.
He currently works at the University as an Enterprise Mc/Pc Support Specialist where he helps manage the GAIA makerspace, working on student/resource development as well as assist in managing the department’s campus wide classroom support operations.
Alongside his regular duties he is the President/Founder of Bandit Game Studio, a game development studio organization operating out of the university. The game studio focuses on creating games that are not only fun but challenging for members to develop, this includes developing for Extended Reality platforms. In conjunction with creating games the studio also focuses on providing educational opportunities for members of the community to learn about game development, examples include giving workshops on game development related topics and giving week long trainings to local k-12 educators on gamification in the classroom.
But his passion for game development does not end there, he is also a Research Assistant with the Computer Science department at the university, working on developing a game to help encourage bilingual (specifically Spanish - English) middle school students to join STEM related fields. His team working with a local school district to incorporate the game into their curriculum.
Alejandra Maciel
Alejandra Maciel is a Computer Scientist, currently working on getting her Masters degree. She works as an Instructional Technologist within Learning Environments (LE) at the University of Texas at El Paso. At LE she helps manage the GAIA Makerspace, as well assist faculty enhance and adapt their course curriculums to be innovative and immerse the technologies and resources provided by GAIA. She also works developing new Audio Visual (AV) systems to path the way for a “Connected” education model, which allows all classes, meetings, workshops and events to be hybrid and extends the audience reach.
Throughout her time working for LE, she has developed skills in 3D design and 3D printing, as well as in fabrication tools, computerized control machines such as CNC and laser engraving, among others. She is also certified as a Q-SYS Reflect Enterprise Manager Technician, Extron AV Associate, Extron Control Specialist and Apple Teacher.
Aside from her work endeavors, Alejandra is a Co-Founder and Administrative Studio Head of Bandit Game Studio. Bandit is a college student-led Game Development student organization with a real industry-based structure that was founded in the middle of the pandemic on 2020. The organization focuses on mentoring members acquire the necessary skills to start developing and providing resources and opportunities to the community, El Paso, Texas. The organization has deployed an Augmented Reality mobile application for the makerspace and is currently working on a Virtual Reality game, both in which Alejandra contributed as an Animator, Web Developer and Programmer.
Randy Anaya
Randy Anaya is an Instructional Technologist in the Learning Environments Department at the University of Texas at El Paso. He Received a Masters of Interdisciplinary Studies with an emphasis on the use of Art and Technology in Teaching and Learning in UTEP, a BA in Media Advertising at UTEP and a BFA in Graphic Design with a minor in Multimedia design from the Universidad Autónoma de Ciudad Juarez, Mexico. Randy works on research and development of applying the creative process, career exploration, resiliency and
This one of 2 sessions with the energized, knowledgeable and maker minded individuals from the UTEP Makerspace.
Hosted by: Madan Mohan, Spark Specialist 2022
Guests:
George Molina
George Molina is a Junior majoring in Computer Science studying at the University of Texas at El Paso with a specialization for video game development. His specialty is creating new experiences for students in game design, this includes Augmented Reality and Virtual Reality.
He currently works at the University as an Enterprise Mc/Pc Support Specialist where he helps manage the GAIA makerspace, working on student/resource development as well as assist in managing the department’s campus wide classroom support operations.
Alongside his regular duties he is the President/Founder of Bandit Game Studio, a game development studio organization operating out of the university. The game studio focuses on creating games that are not only fun but challenging for members to develop, this includes developing for Extended Reality platforms. In conjunction with creating games the studio also focuses on providing educational opportunities for members of the community to learn about game development, examples include giving workshops on game development related topics and giving week long trainings to local k-12 educators on gamification in the classroom.
But his passion for game development does not end there, he is also a Research Assistant with the Computer Science department at the university, working on developing a game to help encourage bilingual (specifically Spanish - English) middle school students to join STEM related fields. His team working with a local school district to incorporate the game into their curriculum.
Alejandra Maciel
Alejandra Maciel is a Computer Scientist, currently working on getting her Masters degree. She works as an Instructional Technologist within Learning Environments (LE) at the University of Texas at El Paso. At LE she helps manage the GAIA Makerspace, as well assist faculty enhance and adapt their course curriculums to be innovative and immerse the technologies and resources provided by GAIA. She also works developing new Audio Visual (AV) systems to path the way for a “Connected” education model, which allows all classes, meetings, workshops and events to be hybrid and extends the audience reach.
Throughout her time working for LE, she has developed skills in 3D design and 3D printing, as well as in fabrication tools, computerized control machines such as CNC and laser engraving, among others. She is also certified as a Q-SYS Reflect Enterprise Manager Technician, Extron AV Associate, Extron Control Specialist and Apple Teacher.
Aside from her work endeavors, Alejandra is a Co-Founder and Administrative Studio Head of Bandit Game Studio. Bandit is a college student-led Game Development student organization with a real industry-based structure that was founded in the middle of the pandemic on 2020. The organization focuses on mentoring members acquire the necessary skills to start developing and providing resources and opportunities to the community, El Paso, Texas. The organization has deployed an Augmented Reality mobile application for the makerspace and is currently working on a Virtual Reality game, both in which Alejandra contributed as an Animator, Web Developer and Programmer.
Randy Anaya
Randy Anaya is an Instructional Technologist in the Learning Environments Department at the University of Texas at El Paso. He Received a Masters of Interdisciplinary Studies with an emphasis on the use of Art and Technology in Teaching and Learning in UTEP, a BA in Media Advertising at UTEP and a BFA in Graphic Design with a minor in Multimedia design from the Universidad Autónoma de Ciudad Juarez, Mexico. Randy works on research and development of applying the creative process, career exploration, res
In this series we engage Makers from all areas of the maker movement to share how successful makerspaces' have forged their story. Makerspaces are unique to their community, and grow based on those who use them.
The Dallas Makerspace is a hugely successful 501(c)(3) non-profit shared community space. The community of artists, tinkerers, makers, and so forth that make up the members of the Dallas makerspace give it a unique fabric of resources and knowledge to attract and maintain membership. In this episode we have one of the lead volunteers that help keep the Dallas Makerspace operating to learn about how they have built the community, support, and facility to meet the needs of their makers.
Guest: James Hennigson- James has more than twenty years of industry experience, with leadership experience as the head of Integer's Ice House retail lab. At The Integer Group James is the Senior Director of Innovation, and leads an innovation lab specifically created to focus on rapid prototyping and strategic innovation for engaging retail experiences that drive commerce.
Host Team: JP Abah and Danielle Da Costa
Sound Production: Steven Sparkman
Producer: Judy Hunter
The maker movement has sparked a need for multidisciplinary centers of creativity across the globe. These creative centers -commonly called makerspaces, come to life with the cumulation of tools and resources that foster making through hands-on learning.
In this podcast series, we will take a deep dive into the world of making and explore the inspiration, drawbacks and success stories of makerspaces in higher education and beyond. This episode we talk to the Fabrication Lab Director Brandt Smith with the Oklahoma University Tom Love Innovation HUB.
Located in Norman, OK the OU Tom Love Innovation HUB is the second space in our Maker Life Series. The Innovation HUB has a unique approach to including a makerspace, fabrication or fab lab with entrepreneurship.
Guests: Brandt Smith- Brandt Smith oversees the Fabrication Lab and spearheads all Lab initiatives. His leadership has generated several internal and external projects for the Fabrication Lab, most notably the production of modified personal protective equipment during the initial Covid-19 outbreak.
Host Team: JP Abah and Danielle Da Costa
Sound Production: Steven Sparkman
Producer: Judy Hunter
The University of Texas at Arlington FabLab
The maker movement has sparked a need for multidisciplinary centers of creativity across the globe. These creative centers -commonly called makerspaces, come to life with the cumulation of tools and resources that foster making through hands-on learning.
Located in Arlington, Tx the UTA FabLab is a prime example of such creative hubs for students. Here, students can fabricate computer-aided designs (CAD) through 3D printing, cut and etch with CNC machines, work with textiles through sewing and embroidering, and so much more. The UTA FabLab is highlighted as being the first MIT-affiliated Fab Lab in a Texas university and has helped ignite the spread of makerspaces.
In this podcast series, we will take a deep dive into the world of making and explore the inspiration, drawbacks and success stories of makerspaces in higher education and beyond.
Guests:
Morgan Chivers graduated from San Jose State University (2011) with four simultaneously conferred degrees: BA History, BA Global Studies, BFA Photography, BFA Spatial Arts (minors: Anthropology, Music, Religious Studies, German, Environmental Studies). Morgan earned an MFA in Glass/Intermedia (2015) at the University of Texas Arlington, where he is now the FabLab librarian and artist-in-residence, collaborating with faculty to integrate making and digital fabrication into curriculum across a beautifully diverse campus. As an author, Morgan has published about his studio practice, pedagogy, and the innovative work of the UTA FabLab, regularly presenting at conferences nationally and internationally.
Jeffrey McCulley is the FabLab Coordinator of the UTA FabLab at the University of Texas at Arlington. He graduated from the University of North Texas with a bachelor’s degree in Psychology and a master’s degree in clinical mental health counseling. While attending grad school, he worked at the UNT makerspace as a student worker and fell in love how makerspaces are uniquely placed to enable people from all backgrounds to come together to learn new things, collaborate on ideas and projects, and use equipment they normally wouldn’t be able to access. Jeffrey now works in the UTA FabLab to coordinate outreach events for community members and supervise student employees while helping to further develop their skill sets and abilities as student leaders.
Katie Musick Peery is the director of the UTA FabLab at the University of Texas at Arlington Libraries. She provides leadership around the development, management, and continuous improvement of the lab. Katie has published on diversifying makerspace student hiring and best practices for makerspace training to increase the impact and efficacy that makerspaces can have on a college campus. Her grant work and research are primarily focused on integrating maker literacies into higher education curricula.
Host Team: JP Abah and Danielle Da Costa
Sound Production: Steven Sparkman
Producer: Judy Hunter
Join the MindSpark Podcast team on a journey to explore maker mindsets across generations. We’ll speak to a multigenerational family who instilled a tinkering, explorative approach to navigating the world and mindset in their home. In this episode our guest will talk about the ways creating and making have influenced them and their family.
Guests: Raul Flores, Pamela Flores, Hanna Flores
Raul Flores, Software Engineer, Artist, and Maker
Pamela Flores, Travel Specialist University of North Texas, College of Liberal Arts and Social Sciences and Artist
Hanna Flores:
Hi! My name is Hanna, and I'm graduating this semester with a Computer Science degree. I love working in a makerspace because it allows me to learn skills I would never have been able to learn otherwise. In addition, the flexibility of a makerspace has allowed me to turn my position into a software development role that still benefits the makerspace as a whole. I grew up in a creative home with parents who encouraged my exploration from the very beginning. The garage is a woodshop, and the living room is a seamstress' paradise. My home has always been a makerspace of my own, and working in a makerspace has been the most natural and enjoyable position I can imagine. To live and work in a place that always encourages trying something new just to see if it will work has made me happier than I could have ever hoped for, and I aim to be active in the community of makerspaces for the rest of my life!
Join The Spark Spring 2021 Co-hosts Cameron and Alondra to learn about the field of Electronic Music!
Hosts:
C. Driller:
Hello!
My name is Cameron. I’m a biochemistry and technical writing student at the University of North Texas and I’ve been a maker at the Spark since June of 2018. My expertise in the makerspace is based around 3D printing, sensors, and laser cutting.
I enjoy listening to different kinds of music while I work, but most of my work playlists switch between types of electronic music and oldies. This fact is one of the reasons why I decided to work on the electronic music episode of the podcast since I wanted to learn more about the genre I listen to.
A. Lopez:
My name is Alondra Lopez, and I'm a Knowledge Specialist at the Spark Makerspace since 2019. At the Spark, I mostly focus on creating blog posts and teaching and training textile-based equipment such as the cricut, embroidery, and sewing machines. I'm a senior Media Arts major and Marketing minor student at UNT. I love music, especially electronic music. I've always had an interest in that specific genre back in 2018, so it was nice to discuss it in this episode.
Guest: Steven Sparkman
Hello, I’m Steven Sparkman. I am a media arts major that focuses on audio and 3d graphics. I work at the Spark teaching students about the different tools and software we offer. Also I run the podcast and twitch live streams for the Spark.
Producer: Judy Hunter and Steven Sparkman
In this episode, put together by a team a Makers and Specialists from The Spark makerspace at the University of North Texas Libraries, our hosts talk about Hackathons. Really delving in to 3 main questions:
1) What is a hackathon?
2) What happens at a hackathon?
3) Why would you want to participate in a hackathon?
Hosts:
Hanna Flores, Spark Maker and UNT Senior in Computer Science
Tad Weerasignhe, Spark Maker and UNT Senior in Computer Science
Arthur Sliter, Spark Specialists and UNT Sophomore in Mechanical Engineering
Production Team:
Audio Production:
Steven Sparkman, Spark Maker and UNT sophomore in Media Arts and Theatre
From the publisher's feed