Shrines are an enchantment sub-type which uniquely uses the number of other shrines in its effect. So we took a stab at making our own shrines. To avoid making them too strong too fast we only did ally colored shrines.
The Storm Scale is used to determine whether a mechanic is too strong to return in future sets so, naturally, we made an episode to explicitly design cards around the mechanic that birthed the scale!
The gods of Theros have an interesting mechanic by which they are not creatures until a certain point. Level up is a... mechanic... Let's see how well those two things interact.
I sit down to make a couple of land cycles and, unsurprisingly, rip through them in just a couple minutes. So, for the first time ever, see what happens when we let Cayleb stretch his design muscles in creating a land cycle of his own.
Making two cycles based off of the famous "Boon Cycle". A set of instants with boon like effects, and a set of sorceries to increase the strength of the boons.