exploration on scale, the purpose here to to either be very precise (e.g. marginalia as shown just above) or have a big picture perspective or make far way objects reachable directly (no laser) WHILE maintaining the spatial layout
think Gulliver or Alice in Wonderland
we can select which objects are affected by scaling and which are not
manipulable objectsoutside environmentUItools we interact withthis is just a suggestion though, not technical limitations.
testable at https://companion.benetou.fr/index.html?username=q2_scale_test
that's the relevant code, so here again relatively compact