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They still have to deal with the undead turtle in their bag, but first, The Misfits decide to head over to Imryl's ship to investigate the claims of Dietrich's friends being held captive.
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Although he is still technically alive, it looks as though The Misfits have bested Tirius. But the cost of victory is high and the group learns just what price they have paid.
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As the battle against their biggest foe yet, The Misfits have a little trick up their sleeve to help slow this enemy down.
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The Misfits come face to face with the one who has caused them all the pain and suffering. The one who will stop at nothing to retrieve the bangles for their own. They may not know what is up this mysterious figures sleeve, but they know without a doubt that this is not a being to be taken lightly.
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The battle for the fate of Nekkar begins and The Misfits come against an old foe who almost left them completely broken the last time they met. This time, however, The Misfits have had enough.
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The troops are gathered, their weapons are drawn, now The Misfits just need to come up with a plan of action and say their peace with each other. For tonight, we end this...
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The Misfits seem to be safe for now, but it won't last. The Misfits gather their allies and come to the tough realization that there are two options, fight or run. Only one of those options allows them to finally be free of the danger that has stalked them across Nekkar.
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The Misfits manage to get away from the Golems and press Froulo for information. What he has to tell them, however, is not news that they want to hear. Now they have to act fast before the enemy manages to grow any stronger.
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The Golems are zeroed in on Bastion and coming at them fast! Will The Misfits be able to fight them off or will their plans all be thwarted before they even have a chance to start?
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The rebellion is still on! Kind of... Now The Misfits must hurry and get everything together so that they can act before their enemy has a chance to.
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