Verus Arcanum

Verus Arcanum

By Verus Arcanum PodcastLeisureGamesFictionScience Fiction
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Verus Arcanum episodes

  • Session 17- Nature's (Funhouse) Mirror

    Our adventurers make their way from the Vistani camp and make their way downhill to the North following the river. As they progress, a storm picks up and things get crazy. After an "illuminating" run in with a treasure chest, our adventurers end up tripping after having some tasty meat pies found inside. Chaos ensued and eventually our friends made camp and made some additional discoveries. What happened in Berez? What's up with this crazy lake? Who was following them? Most importantly, can we have more pie?

    3 hr 35 min
  • Curse of Strahd Session #16

    Our Adventurers have learned that the mirage they saw of the gallows just a short while ago might have some harrowing secrets. They spent the night at the Vestani camp before setting their course back to town, their route taking them through swamp land. We shall see how they fare on the next adventure.

    2 hr 13 min
  • Curse of Strahd Session #13

    Our party finds themselves hopelessly outmatched as enemies surround them with the intent of making this their final resting place. What could be driving this to happen? Is this one of Strahd's machinations? Or something else? Will our heroes find a way to survive or become more unwilling victims of this curse-blighted land?

    4 hr
  • Curse of Strahd Session #12

    Our adventurers make it back to town and find that it has recently been the site of a gruesome attack. They discover that Strahd's hordes had attacked in search of "someone" before leaving merely hours ago (coincidentally around the time he encountered them). They visit their companions and learn that the items contained in that box were meant to lead them to powerful relics that would help them take down Strahd once and for all. They work with Leonid to enact a plan to Santify the town with a large Hallow spell and deliver the necessary instructions to the head priest of the church. While there they pay a visit to the graveyard and meet the maiden herself mourning a recent loss. They soon find out that they aren't as alone as they thing as they overhear the rustling of stone and leaves nearby. What is coming for them? Will they be able to survive long enough to put their plans in motion? Guess we'll find out next time

    3 hr 36 min
  • Curse of Strahd Session #11

    Our adventurers made it to the core of the Murder House to a cultist altar and a terrifying beast. After a bloody fight, our warriors managed to limp away with their hard-won spoils - including a mysterious note and a magical set of Tarokka cards. As they escape the house, they are assaulted by Strahd and three mysterious women who had them attack each other and steal the cards for him. He quickly set them ablaze and left them to their pain. As the heroes regain their composure and save what remains of their cards, they seek the wisdom of one of their allies to figure out their next steps in stopping Strahd's ambitions. Where will the road lead next?

    3 hr
  • Curse of Strahd Session #10

    Our mighty adventurers drifted asleep following their previous tribulation to wake up surrounded by MIMICS! With a heavy heart, Nyx charged into battle alongside his friends, mourning his best boy and following a message from their companions in town. As they fight their way out they're joined by the bestest boy - after an infernal upgrade - and they continue to the furthest depths where a dungeon and a crypt awaited. There seems to be something much worse waiting in those waters... Can our adventurers survive?

    2 hr 2 min
  • Curse of Strahd Session #9

    Our adventurers have entered the Murder House. The bard had an impromptu surgery performed by their newest party member as she removed his hand's remnants and replaced them with a prosthetic. As they adventured into the house, they discovered that everything was more than what it appeared as suits of armor and dolls began to attack the party. As they climb through the house, they face off against the spectral children from before - who reveal that they may not be doing this entirely of their own free will. What does this mean for the party, and what will happen next? I guess we shall see soon.

    3 hr 39 min
  • Curse of Strahd Session #8

    Our adventurers have entered the Murder House. The bard had an impromptu surgery performed by their newest party member as she removed his hand's remnants and replaced them with a prosthetic. As they adventured into the house, they discovered that everything was more than what it appeared as suits of armor and dolls began to attack the party. As they climbed through the house, they faced off against the spectral children from before - who revealed that they may not be doing this entirely of their own free will. What does this mean for the party, and what will happen next? I guess we shall see soon.

    5 hr 4 min
  • Curse of Strahd Session #7

    After a hard night of drinking following combat with Strahd, our adventures are plagued with nightmares and dreams. While some of them have had these dreams of the dark depths of the ocean and the feywild, none of them were prepared for what they experienced, and one didn't walk away unscathed. They awakened to a nightmare with strange visitors in their rooms to haunt them, which no one else saw come or go. While they entrusted their furry friend to their new companions to rest. The team ran into the childish Satori and her robotic bird friend, Kiki, who is joining them to play. They go off to Watcher's Alley to gather information, where they meet the blind elven woman, Cassandra, who provides them direction on where they are to go next - The Murder House. Adventurer Beware - you're in for a scare.

    3 hr 5 min

About Verus Arcanum

From the publisher's feed

Welcome to "Verus Arcanum," the podcast where adventurers come alive in a world of magic, mystery, and mayhem! Join our intrepid heroes as they embark on thrilling quests and face formidable…