Product Potion Podcast

Vibe-Coded SaaS Isn’t Converting? Turn It Into an RPG (4 Levels)


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Your signups are coming in. Your revenue isn't. That's not a product problem — it's a game design problem. You built an unwinnable game.

In this episode I walk through the RPG Map framework — four levels every user has to clear before they pay, and the exact fixes that make each one winnable.

What you'll take away:

  • Why mapping your product to RPG elements (main quest, side quests, XP signals) instantly reveals where users are dropping

  • How to build a Level 1 signup flow that doesn't kill momentum before it starts

  • Why heavy onboarding destroys conversions — and what to show users instead

  • The blank state mistake that makes your Level 3 feel like a dead end

  • How to make your checkout feel like keeping progress, not making a purchase

  • Chapters:

    00:00 Signups But No Conversions
    00:27 RPG Map Framework
    01:36 Level One Signup Flow
    02:12 Level Two Onboarding
    02:59 Level Three First Screen
    04:07 Level Four Checkout
    05:17 XP Signals That Convert
    06:55 Offer And Resources
    07:40 Wrap Up

    Additional Details:

    Find the full YouTube video here.

    Weekly UX and conversion intelligence for founders who want to know why products leak users and money here.

    Find exactly where your product is losing people and what to fix first here.

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    Product Potion PodcastBy Product Potion