Video Gameography

Video Gameography

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Video Gameography episodes

  • Exploring The Full History Of Bioshock Infinite | Video Gameography

    Now that Season 3 of Video Gameography is complete, and the Uncharted series has been, well...charted, we're diving below the depths and soaring above the clouds to spotlight the Bioshock series in Season 4. This week we welcome our guest Bryan Vore back on the show as we take to the skies and explore the last game in this unfortunately short trilogy, Bioshock Infinite.

    Bioshock Infinite started pre-production around the same time as Bioshock 2, but while 2K Marin was exploring the depths of the seas once again, Ken Levine and his team at 2K Boston/Irrational Games had their heads in the clouds. Focusing on American exceptionalism, Bioshock Infinite introduces players to the floating city of Columbia, an engineering feat inspired by the World's Fair attractions of yesteryear. We discuss the troubling development that miraculously came together late in the process as well as the main characters, Booker DeWitt and Bioshock's first constant companion in Elizabeth. And listen until the end as we reveal what's in store for the next season of Video Gameography!

    Join hosts Marcus Stewart (@MarcusStewart7), John Carson (@John_Carson), and former Game Informer Editor Bryan Vore (@Bryan_Vore) as we unpack the history and narrative of the final Bioshock released to date!

    If you'd like to get in touch with the Video Gameography podcast, you can email us at [email protected]. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."

    1 hr 34 min
  • Exploring The Full History Of Bioshock 2 | Video Gameography

    Now that Season 3 of Video Gameography is complete, and the Uncharted series has been, well...charted, we're diving below the depths and soaring above the clouds to spotlight the Bioshock series in Season 4. This week we're putting on the diving suit and exploring Bioshock 2.

    Bioshock 2 launched in February 2010 with developer 2K Marin, led by former Irrational employees who departed the studio after Bioshock 1's release, given barely two years to follow-up one of the best games ever. Bioshock level designer Jordan Thomas sat in the creative director's chair for the sequel, a major promotion that proved challenging both artistically and mentally for the rookie leader. We discuss the original premise of the Big Sister, the game's more action-oriented approach, as well as how its acclaimed Minerva's Den expansion led to the founding of indie studio Fullbright.

    Join hosts Marcus Stewart (@MarcusStewart7), John Carson (@John_Carson), and Game Informer Video Editor Alex Stadnik (@Studnik76) as we unpack the history and narrative of Bioshock's sophomore outing!

    If you'd like to get in touch with the Video Gameography podcast, you can email us at [email protected]. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."

    1 hr 42 min
  • Exploring The Full History Of Bioshock | Video Gameography

    Now that season 4 of Video Gameography is complete, and the Uncharted series has been, well...charted, it's off to new frontiers and fresh faces. After saying farewell to co-host Ben Reeves in the last episode, we welcome GI Associate Editor John Carson to the podcast as the new co-host alongside the ever-present Marcus Stewart. Along with a series of guests, season 5 of Video Gameography will be an exploration and examination of 2K's Bioshock franchise.

    So, we cordially ask, would you kindly follow us into the depths of the sea? We're headed to the city of Rapture, made by and for movers and shakers, unbound by the expectations and judgments of the surface world.

    Developed by Irrational Games (AKA 2K Boston) and released in 2007, Bioshock reimagined and redefined what a modern shooter could be. In this episode, we explore the origins of the series stemming from the commercial failures of the well-loved PC franchise System Shock and the turbulent development cycle in which Bioshock triumphantly succeeded in spite of. We discuss director Ken Levine's inspirations of Rapture and its inhabitants like the industrial mastermind Andrew Ryan, the Big Daddies, Little Sisters, and much more.

    Join hosts Marcus Stewart (@MarcusStewart7), John Carson (@John_Carson), and Game Informer Associate Editor Wesley LeBlanc (@LeBlancWes) as we unpack the history and narrative of the first Bioshock! 

    If you'd like to get in touch with the Video Gameography podcast, you can email us at [email protected]. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."

    1 hr 49 min
  • Exploring The Full History Of Uncharted: The Lost Legacy | Video Gameography

    After tackling Metroid in season 1 and then Halo in season 2, Game Informer's Video Gameography podcast turns its gaze to one of Sony's biggest properties: Uncharted. Season 3 officially comes to a close with our discussion of Uncharted: The Lost Legacy. 

    Released August 22, 2017 – less than a year after Uncharted 4 – Lost Legacy puts Chloe Frazer in the starring role for the first time. She's not alone, however; former antagonist Nadine Ross partners with her, leading to an odd-couple-style treasure hunt that may be shorter than Uncharted 4 but was just as entertaining. Prior to this, Naughty Dog batted around other combinations of characters for this adventure including Sully and Sam Drake. How did the team turn The Lost Legacy around so quickly after A Thief's End? What's the deal with that "wimpy" train explosion? Listen here to hear the answers to these questions and more. 

    Join hosts Marcus Stewart (@MarcusStewart7), Ben Reeves (@BenjaminReeves), and former Game Informer intern O'Dell Harmon Jr. (@ODellHarmonJr) as we unpack the history and narrative of the final Uncharted game to date. Tune to also find out the game series that will be the topic for Season 4! 

    If you'd like to get in touch with the Video Gameography podcast, you can email us at [email protected]. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."

    1 hr 29 min
  • Exploring The Full History Of Uncharted 4: A Thief's End | Video Gameography

    After tackling Metroid in season 1 and then Halo in season 2, Game Informer's Video Gameography podcast turns its gaze to one of Sony's biggest properties: Uncharted. This week we're bidding farewell to Nathan Drake by discussing his final adventure in Uncharted 4: A Thief's End.

    Released on May 10, 2016, Uncharted 4 was a shake-up for the series in more ways than one. Amy Henning, the franchises' primary creative mind, departed Naughty Dog during the game's development, leaving The Last of Us masterminds Neil Druckmann and Bruce Straley to revamp the game's production. Uncharted 4 introduced players to Nate's long-lost brother Sam Drake (who was originally conceived as a more villainous figure) as well as new mechanics such as a grapple hook and even dialogue choices. How did Naughty Dog tie a bow on this beloved franchise? Tune in to find out. 

    Join hosts Ben Reeves (@BenjaminReeves), Marcus Stewart (@MarcusStewart7), and Game Informer Features Editor Kim Wallace (@kstar1785) as we unpack the history, narrative, and impact of Uncharted 4: A Thief's End. 

    If you'd like to get in touch with the Video Gameography podcast, you can email us at [email protected]. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."

    1 hr 32 min
  • Exploring The Full History Of Uncharted 3: Drake's Deception | Video Gameography

    After tackling Metroid in season 1 and then Halo in season 2, Game Informer's Video Gameography podcast turns its gaze to one of Sony's biggest properties: Uncharted. Now, halfway through the series, we reach one of the more divisive entries: Uncharted 3: Drake's Deception.  

    Developed by Naughty Dog, Uncharted 3: Drake's Deception was a big release for Sony's PlayStation 3 console on November 1, 2011. After the success of Uncharted 2 and it's blockbuster setpieces, Naughty Dog upped the stakes and pushed to include even more spectacular action moments. Unfortunately, that put a toll on development. In this episode, we talk about Uncharted 3's renewed focus on melee combat, how Last of Us' development impacted the team, and why Uncharted 3 almost shipped with a game-breaking bug. 

    Join hosts Ben Reeves (@BenjaminReeves), Marcus Stewart (@MarcusStewart7), and co-founder and the CEO of Kinda Funny Greg Miller (@GameOverGreggy) as we unpack the history and impact of Nathan Drake's third outing.  

    If you'd like to get in touch with the Video Gameography podcast, you can email us at [email protected]. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."

    1 hr 14 min
  • Exploring The Full History Of Uncharted 2: Among Thieves | Video Gameography

    After tackling Metroid in season 1 and then Halo in season 2, Game Informer's Video Gameography podcast turns its gaze to one of Sony's biggest properties: Uncharted. Last week, we kicked things off with Drake's Fortune, and now we move on to Uncharted 2: Among Thieves, the superb sequel that catapulted the franchise into the stratosphere.  

    Uncharted 2: Among Thieves launched October 13, 2009, just shy of two years after Drake's Fortune. Now that it had a solid foundation to work with, Naughty Dog set out to create the video game equivalent of a summer blockbuster film. That included eschewing cutscene setpieces in favor of technically impressive gameplay moments that still offered control over the action, such as the game's famous train sequence. The writing and characters shone even brighter, from Nate himself to newcomer Chloe Frazer to everyone's favorite girl next door, Elena Fischer. Uncharted 2 also introduced a surprisingly solid multiplayer mode, rounding out a stellar package that went on to win numerous Game of the Year awards (ours included). 

    Join hosts Ben Reeves (@BenjaminReeves), Marcus Stewart (@MarcusStewart7), and IGN Senior Editor Jonathon Dornbush (@jmdornbush) as we unpack the development history and impact of Nathan Drake's magnum opus. 

    If you'd like to get in touch with the Video Gameography podcast, you can email us at [email protected]. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."

    1 hr 6 min
  • Exploring The Full History Of Uncharted: Drake's Fortune | Video Gameography

    After tackling Metroid in season 1 and then Halo in season 2, Game Informer's Video Gameography podcast turns its gaze to one of Sony's biggest properties: Uncharted. Over the next several weeks, we'll examine all of the mainline entries in Naughty Dog's blockbuster action series, so sit back and relax as we kick the season off with Uncharted: Drake's Fortune.  

    Developed by Naughty Dog, Uncharted: Drake's Fortune was a big release for Sony's PlayStation 3 console. Released on November 19, 2007, Uncharted brought Naughty Dog into a bold new era of "mature" game development. In this week's episode, we talk about Naughty Dog's history developing titles like Crash Bandicoot and Jak and Daxter, how the studio was largely unprepared for the challenges of Uncharted's development. We also talk about how Naughty Dog almost designed a game similar to BioShock, how Johnny Knoxville served as inspiration for Nathan Drake, and how Gears of War's release changed Uncharted's design for the better. 

    Join hosts Ben Reeves (@BenjaminReeves), Marcus Stewart (@MarcusStewart7), and ex-Game Informer editor and host of the CrossFade podcast Matt Helgeson (@MattHelgeson) as we unpack the history and impact of Nathan Drake's video game debut.  

    If you'd like to get in touch with the Video Gameography podcast, you can email us at [email protected]. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."

    1 hr
  • Exploring The Full History Of Halo Infinite | Video Gameography

    After tackling Metroid in Season 1, the second season of Game Informer's Video Gameography podcast moves on to one of the biggest shooter franchises in existence: Halo. It's time to bring Season 2 to a close as we examine Halo Infinite, the most recent entry that served as both a return to form and a dramatic reinvention for the franchise. 

    Halo Infinite launched December 8, 2021 (though its multiplayer launched in open beta a month prior). After the mixed reception to Halo 5: Guardians, 343 Industries undertook its longest development cycle yet creating Halo Infinite. 343 Industries clashed over its numerous ideas for the title's direction, and an infamous first showing in 2020 led to Infinite being delayed a full year as it was originally slated as an Xbox Series X/S launch title. The extra time paid off. Halo Infinite launched to largely positive reception, including snagging Game Informer's coveted Game of the Year award. How did 343 pull the nose up? What role does Halo Wars 2 have on the narrative? Where does 343 take the series going forward? Tune in as we discuss those burning questions and more. 

    Join hosts Ben Reeves (@BenjaminReeves) and Marcus Stewart (@MarcusStewart7) along with Game Informer's Magazine Content Director/resident Halo expert Matt Miller (@MatthewRMiller) as we explore Halo Infinite's creation and immediate impact on the franchise. You'll also want to stick around for the announcement of the game series we'll be covering in Season 3!

    Check out the rest of our podcast on the Video Gameography hub. If you'd like to get in touch with the Video Gameography podcast, you can email us at [email protected]. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."

    1 hr 25 min
  • Examining The Full History Of Halo 5: Guardians | Video Gameography

    After tackling Metroid in Season 1, the second season of Game Informer's Video Gameography podcast moves on to one of the biggest shooter franchises in existence: Halo. This week, we’re taking a look at the controversial Halo 5: Guardians, widely considered to be the most polarizing entry in the series. 

    Halo 5: Guardians launched on the Xbox One on October 27, 2015, and was the tale of two Spartans. The campaign told a dual narrative centered on Master Chief and Jameson Locke, a soldier tasked with apprehending Chief after he goes AWOL to recover a rampant Cortana. Speaking of everyone’s favorite AI, her mission to subjugate the galaxy positions her as the main antagonist. Halo 5’s narrative didn’t universally land with fans and the game overall served as an unintentional poster child of the Xbox One’s flawed philosophy during its early years. How, you might ask? You’ll have to listen to find out.  

    Join hosts Ben Reeves (@BenjaminReeves) and Marcus Stewart (@MarcusStewart7) along with Wirecutter lead editor Arthur Gies (@aegies) as we unpack the history, impact, and lasting legacy of Halo 5: Guardians. 

    Check out the rest of our podcast on the Video Gameography hub. If you'd like to get in touch with the Video Gameography podcast, you can email us at [email protected]. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."

    1 hr 8 min

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Game Informer’s Marcus Stewart talks to an industry expert each week about some of the most important video games of all time. Come for the fun facts. Stick around for the good times. Subscribe today!