Video StudentGuy

Video StudentGuy

By Paul Lyzun
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Video StudentGuy episodes

  • #138 Drawing on the right side…
    I'm using the last show as a starting point for this show, about an
    idea I want to put out there for helping students learn how to better
    produce content and how to produce better content. I believe school is
    the place where this learning can and should take place, but it's
    success depends on how well it's presented and maintained. You'll have
    to listen to learn more.

    At the end I give a brief review of two books, Here Comes Everybody, by Clay Shirky and The Rise of the Creative Class, by Richard Florida.
    They're not light reading but I think each one has something important
    to say about how the internet is changing the way we produce media.
    0 min
  • #137 Teach your children well
    This show is about two experiences that were bouncing around in my head
    and collided. First, a podcast about technology and second,,
    conversations with educators lead me to consider the necessity of
    providing some kind of multimedia literacy as part of the higher
    education experience. Sort of like directed play in the schoolyard to
    avoid bullying.

    My thought is not only how to produce content that hits the intended
    mark, but also present the impact and responsibilities, both personally
    and to others that being a broadcasting entails.

    There was a time when it was rare and seemingly ridiculous to require
    students to attend schools with a computer. Not so ridiculous now. I
    think the time is coming to accept the responsibilities that private
    broadcaster carries. I don't have any solutions to offer, but I think
    we should be thinking about this.

    Here are some links to people and places mentioned in the show.
    • Adam Weiss
    • On The Log # 73 & 74
    • Adam Engst   
    • Tidbits
    • Podcamp Boston 4
    • Podcamp.org
    0 min
  • #136 Something from Nothing
    Listening to this show and trying to reach from what I know to what the
    least informed person knows is very difficult. It's hard to record a
    session of me talking off the cuff, just using notes, because I end up
    using a lot of shorthand without explain things. I need a glossary.

    I
    don't have one, but I have included some brief explanations of some of
    the video codewords I've mentioned in passing, in this show. If you
    follow the links you'll find more thorough descriptions. It can get
    pretty thick, but it really helps to know these things.

    This
    episode begins with a recent revelation about my goals and future
    direction as a filmmaking professional. I've also included details I've
    gleaned from blogs, podcasts and presentations at a recent meeting of
    the Boston FCP User's Group.


    This has been a busy summer of media events. I've attended Podcamp Boston 4, Podcaster's Across Borders in Kingston Ontario, the Boston Media Makers get together which meets in Jamaica Plains the first Sunday of every month and the annual Avid Summer BBQ.

    I wanted to attend Podcamp Montreal, which takes place in a couple weeks, but I think I need to stay at home. There is also a Podcamp New Hampshire, taking place in Portsmouth in November.

    It was at the Boston Final Cut Pro User's group that took place in August that I saw Philip Hodgetts present an overview of new features for FCP7. I've also included information I've gleaned from Apple's FCS site and the Digital Production Buzz. You can also find video tutorials online that demonstrate what the new features are in all applications within the suite.

    One of the warm up presentations that I thought was particularly noteworthy was for Mocha for FCP
    from Imagineer Systems. Check out the link above for videos that
    explain image tracking and rotoscoping in a way that will quickly make
    sense. Here's my abbreviated version:

    Imagine you're seeing a
    movie and there's a scene at a football stadium. There's a huge video
    screen that shows instant replays and and short commercials. The people
    who made that movie didn't record the information on that screen when
    they shot the footage of the stadium, they inserted their own footage
    on the screen in the editing suite. Maybe an advertisement for a
    product that they're getting paid to place in the movie.

    In a
    still image you can select the space inside the frame of the jumbotron
    and remove it and insert what ever image you choose. In a moving image,
    the shape of the screen and position of the screen in the frame is
    changing in every frame if the camera is moving.

    You accomplish
    this difficult task by marking places in the frame that are always
    visible (bright white points usually) and then making sure they remain
    in place as the camera pans across or zooms out. Now that you've got
    the location of the anchor points, you create a mask that fits inside
    the screen area of the jumbotron and then make sure that mask is linked
    to those anchor points that are being tracked. That is called
    rotoscoping. Then you drop in your video and make it look like it was
    always there.

    For sure, that's a gross simplification, but I hope it gets the idea across.


    The
    new version of the Final Cut Suite (no number, should be #3 tho)
    include new feature updates for all the produces (except for DVD Studio
    Pro), but Philip was there to cover just Final Cut Pro 7.

    Because I clumsily referred to ProRez 422 in passing, give me a moment to explain what an intermediate codec is and what 422 color space and 4444 refers to.

    A
    color space is the limited range of color that can be viewed from the
    entire spectrum of color. Humans can see a wide swath of color between
    ultra violet and infra red (violet to red). Some insects and animals
    can see beyond that range. Mechanical devices, like monitors and
    cameras and capture and display color in a variety color spaces
    depending on type of color space. HSB (Hue Saturation and Brightness)
    is one space, RGB (Red, Green and Blue) is another.

    Video
    cameras generally use a color space called YCC, which is roughly RGB.
    The Y is the luma quality and the two Cs are the chroma, or color
    qualities. Those are the three values in a camera that shoots 4.2.2.

    Our
    eyes are more sensitive to luma than chroma, so in a 4.2.2 color space
    there's twice as much luma, or light, as there is color. Web and DVD
    video use a 4.2.0 space and the DV standard uses 4.1.1.

    Think of
    the 3 areas of information captured by a 4.2.2 camera as distinct
    channels of light or color. Like channels in photoshop. There is 4th
    channel of visual information which cameras won't capture because it is
    created in post production, the alpha channel.

    Alpha channels
    are used in Photoshop, After Effects and Final Cut Pro are an
    additional layer of information that can be used to remove areas of the
    frame so that something else can be seen through it. Or it can act as a
    selection area of a moving object in the frame so an effect or filter
    can be applied to it.

    Hold that thought for a moment and let me
    move on to a codec. Among other things, it's a software program that
    compresses a moving digital image. There are a variety of codecs that
    compress video as a camera records it, and decompresses it as a DVD
    player plays it. It's a lossy process, which means digital information
    is lost when it's compressed. The greater compression, the more minutes
    of video can be shushed into a gigabyte of storage space.

    Still with me?

    There
    are a lot of codecs out there and the variety is necessary because of
    how you're using them. Camera codecs need to compress data a certain
    way to retain the most information to fit on the storage medium, tape,
    drive or solid state card. Cameras are capturing video for one purpose
    only, to store it. You aren't using it, cutting it into pieces, so it
    can squeeze it really tight.

    Cutting video in a codec designed
    for camera capture, particularly HDV, is not a pleasure to cut. It's
    doable, but has problems that I'm not going to get into. If you're
    producing a feature length movie or TV video you want to work in a
    codec that will give you more freedom to edit. That's what an
    intermediate codec is.

    One codec for capture, another for
    playback (sometimes the same one) and one in-between for the edit.
    Prorez is an intermediate codec.

    You capture the video from the camera as you do normally, then select the footage in FCP and then convert it to a Prorez codec.

    Hang in there, I'm coming to the end.

    When
    you convert footage captured by a camera using a codec using the 4.1.1
    or 4.2.0 color space to, say, Prorez 4.2.2, does that mean you're
    getting a better quality out of the footage you shot?

    No!

    Footage
    captured in every DV or HDV camera is being compressed on the fly using
    whatever color space the camera uses. That compress, being lossy
    discards anything that doesn't fit. So when you convert it to a high
    resolution color space, it's got a bunch space it isn't using. When you
    shake it, you can hear it rattle.

    So why would you convert it to the 4.2.2 space, or for that matter, 4.4.4?

    One
    reason is these other codecs have other characters that make it more
    efficient for your editing software to edit, render and export the
    video. More importantly though, and this IS the reason you would use
    Prorez 4x4 (4.4.4.4) is that anything else you add, a still image,
    motions graphics from After Effects or Motion, or 3D animation from
    Maya or 3D Studio Max will be added at their full, mostly likely higher
    color and image resolution.

    These additional elements, even
    something as simple as title text have to be massaged by various
    filters and often moved in and out of other programs to make them feel
    like they're as real as the realness of the video footage. Have a space
    that allows you to work with the maximum amount of resolution of color
    and pixel depth offers the kind of control the people with the big
    bucks are looking for.

    You and I are just lucky that we don't have to have big bucks to get into this party.

    As
    hard as that was to read, and I congratulate you if you got this far,
    it was no picnic figuring how to say it. And be careful, don't use this
    in your research paper.

    I'm not going to put links to all this
    stuff. I've put out the bare bones. If you need to know more you can
    look it up for yourself.

    I hope it's been useful.

    You can find pricing for educational software at Journey Ed and Academic Superstore. I've used them both and they're fast.

    Mike Jones at Digital Basin has a good review of the suite upgrade, including what's missing. And check out the Film School Drinking game which I found in the same article. It's an education in itself.

    Finally,
    if you're on the fence about getting the Snow Leopard update, Leo
    Laporte and his gang of usual suspects provide a definitve thrashing of
    the pros and cons in #156 of Macbreak Weekly.
    29 min
  • #135 What Good is It?
    This week's show is the second part of my thoughts about craft and art, this show focusing more art.

    Right off the bat let me confess that not once did I get the title of the book by John Carrey that I keep refering to, which is What Good are the Arts.
    Terrible oversight on my part and while there is no defense let me
    repeat that the book and it's correct name is less important to my
    remarks than the thoughts and ideas that were spurred by it. With that
    in mind, here's a link to The Craftsman by Richard Sennett. I think it has a lot to say about methods of producing quality work for anyone, including filmmakers.

    The
    great thing about having all these diverse sources of information and
    opinion is not so much the opportunity to learn as it is the ideas and
    where they take me, and the things I think and believe.

    I
    generally find that I come to understand what I think and believe by
    saying it out loud, either to myself, to others or to you in this time
    shifted fashion. There's a monitor in my head as the words come out
    that evaluate the rightness of what I'm saying against what I think.
    Sometimes when they are at odds I find that what I have said is more
    true to what I believe than what I was actually thinking. The sense of
    smell and taste comes to mind as a comparable experience. Often they
    are very different experiences and one or the other will become the
    defining sensation.

    So despite how dense, or confusing this all
    may sound, I found it necessary to work it out, out loud and as I say
    in the end, I have a better understanding of how I think and feel on
    this subject, for the present time.

    But I feel a need to say
    these things not only to clarify my own thoughts, but because this is
    an important issue we all have to face and settle for our own selves.
    Everyone in the world is a creator and the more culture and technology
    enables anyone to share to larger groups of people, the more the
    question of craft versus art comes back at us.

    Speaking of which, I'm currently reading a fascinating book, Here comes Everyone
    by Clay Shirky. It addresses the impact of social media on creativity
    and the changes it has had and will continue to have in the future. You
    should read it.


    Finally, as I was putting together the links for this post I came across a comment
    (goodreads.com) from a reader of John Carrey's book who was
    disappointed that they didn't finish the book with clearer
    understanding of what art is. Diana commented that his definition of a
    work of art is 'anything that anyone has ever considered a work of
    art'. She goes on to say, "In other words anything, and
    correspondingly, nothing" A few more thoughtful reviews are found on
    the Times Online, Denis Dutton Online and The Reason Online.

    This perspective, which is the cultural norm, that calling something
    art acts as a qualifier, sieve, gate and value judgment. Defining art
    is like separating the sheep from the goats. Not only does this
    approach lead to fruitless and unending debate, I think it's
    destructive and wrong.

    I couldn't find a way to artfully add a couple links into the show notes, so I'll just list them here:

    The Emoti-Chair
    CBC Spark episode # 71 about the Emoti-Chair


    Here's the transcript of the show, it may or may not help.

    Let me know what you think.

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    Hi, and welcome to the Video StudentGuy show, the weekly journal of a video student. I'm the guy, Paul Lyzun.

    This
    is the second part to a show I posted a few weeks ago, Show #128, which
    was about Craft. In this show I'm gong to be talking a little bit more
    about art and some more about craft,

    I began that show by
    talking about the path you might follow to make a film. I just wanted
    to sum it up in a tight little package, from my own narrow little
    perspective.

    Along the way I got lost talking about
    craftsmanship. I don't apologize for wandering off the path,
    craftsmanship is the subject of my recent film. Craftsmanship is
    integral to filmmaking, and for myself, the duality of Craft and Art
    has been a lifelong tug of war.

    I think I did a passing fair
    explanation of what I felt craft was, and by implication, what it's
    value is. I'll work hard not to go over the same ground in this
    episode. Let me just mention one more time how much I enjoyed the book,
    The Craftsman, by Richard Sennett, and if you are at all interested, as
    I am, in the meaning of art and craft, particularly what it means in
    your creative process, I strongly recommend you find a copy and read it
    a couple times.

    The last two things I mentioned in episode #128
    that leads into today's portion of the conversation are that art, or
    better and broader yet, creative expression, is a form of
    communication, and the other is the question and the book that bears
    the name, What is Art Good For, by John Carey.

    Let me start with
    the idea that I got form the book, which is what good is art for? Let
    me start with the idea that was spawned by the book, which is, what is
    art good for?

    The first thing I'm going to do is dispense with
    the word Art – it's a loaded word meaning everything and nothing. Just
    trying to narrow it's definition would take more time than it's worth.

    I'm going to use "it" in exchange for Art and you can assume when I say "it", I'm saying Art.

    I
    want to start off that way because it eliminates preconceived ideas of
    creativity. It eliminates pictures of what is not art and removes the
    risk of applying taste and prejudice (same thing? you decide) to the
    topic.

    That frees me up for a few minutes to look at the question itself, which is really very telling.

    To
    rephrase the question, "what is it good for" is a universal and a
    common, commonly asked question. It places the focus on the practical
    and pragmatic. Things exist because they perform a function. In a
    Darwinian sense, you could say things exist because they're food for
    something else, or are means of avoiding being food. Every detail in
    the construction and appearance of everything has a purpose. I believe
    that's true whether you believe in a higher power or the evolutionary
    process, or both. This isn't about who's responsible, this is about
    dealing with the way things are.

    So, asking what is it good for
    implies there must be a purpose, that things exist for a reason. As I
    just describe, I concede they do exist for a reason.

    Imagine
    that I made something. At a very minimalist level it is good for being
    the result of an effort of realizing an idea in the real world, the
    world outside our minds. We're thinking things all the time. Making
    stuff up that never was, and is not. But when someone takes an idea and
    makes it, physically, it becomes separate from the maker, beyond their
    control.

    Now, why would anyone want to do that? Well, perhaps to
    get a more concrete grasp of this idea, Looking at it externally allows
    me to refine it's nature until it matches my expectations OR it changes
    the way I think.

    Once I put an idea in the physical world, my
    mind isn't solely in control of it's idenity. The world that we both
    occupy now has some claim to it's meaning and in the process I can
    change as well as it can.

    The thing I made changes me.

    THAT, is the real power of creativity!

    Being able to change yourself.

    That makes it worth the effort alone, just to experience change in how I perceive the world I live in.

    But
    it doesn't end with communicating with the world separate from myself.
    When I put it out there in a world of other individuals I open it and
    myself up to further change through the reactions of other people and
    how they view themselves and the world, the same world I live in
    objectively, but not subjectively.

    It's a means of expressing a human experience and a means of sharing a human experience

    Sounds complicated eh?

    Well, getting back to the main question, what is it good for?

    It's good for changing myself, changing other people – changing the world.

    What is it again?

    It is art, it is creativity, it is human expression, it is communication.

    Everything
    changes all the time. Scale isn't the issue. We are bombarded, shot
    through every iota of a moment with information that changes our world
    view and I'm guessing here, but I wouldn't be surprised if someone told
    me we don't register most of it.

    So the volume and the scale, it doesn't matter very much. Everything changes, all the time. You can't take it all in.

    That's why we're all different right, we are the sum of what we choose to perceive.

    Now, lets get a little more concrete. I want to talk about the book "What is Art Good For? by John Carey.

    Because
    once we get past the abstract, fundamental view I've just presented,
    things get immediately sticky and oh so thick. Watch out that you don't
    loose a shoe in the mud.

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    I have not read this book, I'll tell you right up front and as long as I'm being honest I'll say that in all likelihood I won't.

    I
    think I would enjoy his writing and find I would agree with a lot of
    what he has to say. I just don't have the time or inclination. I'm not
    saying this a means of passing judgement on his book, it's just a
    matter of personal bandwidth.

    By all accounts John Carey is a
    good writer and very convincing in his arguments. He is witty,
    intelligent and dead on in his ability to deconstruct and lay bare the
    self serving mystification of the art establishment. His books are a
    pleasure to read. One author thought he was just a little too forgiving
    in his appraisal of the one medium he feels is superior, but overall,
    he thinks that it's a good book.

    I've read a number of reviews
    and I've put a couple links on the blog page if you'd like to read them
    as well. After several different articles read, I feel I can made some
    generalizations (obviously without having read the book) and offer this
    simple, perhaps unfair generalization.

    He says that the art culture is pompous and hypocritical
    and that greatest art is literature.

    See the time I saved you!?

    The
    primary reason I'm discussing it here is to present an alternative view
    to his perception that all other creative works are subordinate to
    literature. And since I haven't read his book I'm not going to indict
    him personally, he may very well feel misunderstood on that count, I
    just want to use his premise as a jumping off point for this idea of a
    hierarchy in value to art – that there's always a pecking order.

    The
    more we embrace technology in our lives, the further we become removed
    from our origins, the places and things that have shaped us as human
    beings over our time here on earth. Despite the pervasiveness of the
    technology surrounding us today, it still doesn't have the same impact
    on the way we think act and feel as "natural" environmental shapers.

    So,
    we've surrounded ourselves with an environment of our own making –
    which is alien to us in a historically cultural sense. Plastic, steel
    concrete – they register in our higher functioning brain, but not in
    our unconscious mind, which got us by for hundreds of thousands of
    years before we began collecting together to build farms, towns and
    cities.

    The invention of writing and the ability to read has had
    a profound impact on our culture, both as a means of advancing it, and
    archiving it. Certainly our success in living in an artificial
    environment is due mainly in part to reading and writing. But whatever
    we've read, whatever has been written, is a memory that connects us to
    a real experience of something we've felt, touched, smelled, seen and
    heard at an earlier time. I believe these senses are more immediate and
    transfer information to our brains in a more visceral and direct way.
    And yet, the further we move into the future, the less exposure we have
    to these sense touchstones. It's sort of like living without knowing
    what the midnight sky looks like without light pollution.

    How
    much are we really missing? How much are we really separated from the
    past, from the real world in terms of the artificial world that we've
    created for ourselves?

    Well, if you're honest, you know you
    can't beat a tornado. The best you can do is hunker down with Auntie
    Em. And how different is that from hiding from a tiger in a cave.

    Of
    course it can be rightly said that writing presents information in an
    organized manner. After all, how valuable can art be that slips by your
    conscious understanding and sits like undigested meat in your colon
    until it finally integrates into your body you're not even aware of the
    cause of any change that's taken place? Or that change has taken place.

    Actually, I think change that occurs without knowing is an an awesome power.

    So
    think about music, the texture of a basket or the smell of a leather
    coat. It's a message organized in a different way. Nonlinear, holistic.

    And
    you could say that writing has achieved a greater cumulative scale in
    meaning than any other media, but I reject the importance of volume and
    scale, in favor of the specific impact a creative work can have on an
    individual.

    Let me use a specific instance to clarify what I
    mean about this unique effect that non verbal art can have on different
    individuals.


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    About communication through the other senses
    Spark #71
    http://www.cbc.ca/spark/2009/03/episode-71-march-25-28-2009/

    I
    listened to a show called Spark . It's from CBC Radio in Canada. It's a
    great show. Each show has several stories of different length about
    current and bleeding edge technology and how it's transforming people's
    lives. I like it mainly because, although it's all about technology, it
    dares to find ways in which technology is changing the way we live – as
    we're living it. Right now! That, is cool.

    One of the stories in
    a recent episode, episode number 71, was a conversation about the
    creation of an emoti-chair, a device which produces electrical
    impulses, tiny shocks, that are triggered by the sounds in music.

    When
    you sit in this chair it actually – it can actually feel like something
    is touching you. The creators of this technology have developed a new
    form of expression based on the sense of touch.It has begun to morph
    quickly. One example is that deaf people can sense music in a greater
    dimension.

    Someone who was deaf described how at a party
    everyone who couldn't hear would hear the music through feeling the
    vibrations, barefoot, through the wooden floors. The difference with
    the emoti-chair is that each instrument creates a different sensation.
    Instead of all of the music coming through as one vibration, you had
    different vibrations at different locations on the chair, which of
    course affected different parts of your body. For each instrument. This
    mechanism allowed a deaf person the ability to experience music through
    assimilating multiple layers of sensation, in this case tactile, which
    mirrored closely the manner in which a hearing person experienced music
    through their ears.

    Another person, one without hearing
    limitations found that the emotional impact of the music was
    intensified with the combination of the sensations that were generated
    by the emoti-chair. It literally brought her to tears in a way the
    music did not.

    Finally, a musician who was composing music for
    the chair found that he was able to elevate the effect that the chair
    on the senses, not by writing a great song, but writing the music based
    on the sensations produced by sitting in the chair.

    So the chair itself was his feedback loop, not his ears.

    Is
    this any less the impact that literature has? Is the argument that
    literature is more powerful as a single force and to the greatest
    number of people because of it's ability to cross reference itself and
    establish a more cohesive, inter-referential whole? Is it because it's
    easier to document and catalog it's impact that sets it apart in value
    from all other forms? Is it the consistency of the media over
    generations that makes it easier to judge?

    Okay, this is where you're saying, well Paul, you should just read the book and find out. Find out why he thinks that way!

    Well, my point at it's very heart is that any creative expression has to be judged on it's own and by an individual.

    So,
    the first point is that there's all this bogus mysticism about art, and
    it's being propped up by museums, and art collectors, and art
    speculators and so forth. That has, for generations and hundreds of
    years even, affected the way we perceive art. Remember, there was a
    time when art and craft were one thing. They were just simply creative
    expressions. At least in western culture, it wasn't until the
    Renaissance that they sort of split apart. And so there was a humbler
    form of creativity, and a higher form of creativity.

    But, that
    was just simply a societal choice. Up to that point people didn't make
    that distinction and there was no need to make that distinction. And I
    believe very much that that was generated by money.

    If people
    valued it and therefore they had to identify that it had a special,
    unique value, that set it apart. Supply and demand so to speak.

    So
    however powerful any work of art can be, I just don't believe that
    there is a greatest hits of art. There is great art, there is universal
    art, but I think it's important to value work based on a personal level.

    Just as one's knowledge and understanding of math and science is easier
    to measure compared to the arts in general, like in SAT scores, so
    society believes that's the better organized the information is, the
    better it represents a higher intelligence.

    After all, isn't
    that how we were able to create a sophisticated culture? And I'm not
    saying that we can throw that away, but I think that it would be good
    to embraced that disorganized, holistic, intuitive aspect of ourselves
    just as much. This is what we're starving [for], currently, in our
    culture

    So the idea of having the ability to quantify and
    categorize and hierarchize and organize art - that makes it much easier
    sort-of-like to build a mountain of blocks and then see which comes
    upon top.
    Is that the reason literature achieves greater significance over the other arts?

    I'm
    not going to enter into that argument. I can only say that measuring
    the value of something through the volume of it's impact is
    dehumanizing. Creativity is expressed on a personal level and impressed
    on individuals in the same way. Hundreds of people can view a painting
    at a museum in a single day. Thousands of people can hear a musical
    performance at one time in a concert. Millions of people can watch a
    movie on TV simultaneously. But every person internalizes that
    experience on a personal level.

    Painting, music, literature,
    origami, everything touches everyone of us in a different way at
    different times and while you generalize about the critical defining
    characteristics of one medium, you also lose a lot in the streamlining
    process. And in that process you disenfranchise a lot of people from a
    lot of creativity.

    It's not just about what you see and identify
    as art, it's what you allow yourself to believe what you can do, as far
    as art. And if you think that knitting is secondary to some other art
    form, then you're always going to feel like a second class citizen of
    art. Of creativity, forget the art word.

    [Streamlining,
    simplifying art is a form of marketing. For money, for ideology, take
    your pick. The honest reaction of an individual to a single creative
    expression cannot be calculated, summed and expressed in anything more
    than a gross generalization that distorts its value.]

    But I'm
    not interested in changing the world on this point. For myself, I feel
    that holding this thought, this consideration, as I create, will help
    me keep my balance against any outside pressure of generalized, common
    knowledge, wisdom and understanding.


    Well, now that that's
    over I don't think I enjoyed it very much at all. How about you? It was
    hard work and I don't think it makes any difference.

    Well, maybe
    a little difference. Now that I've written this down and thought about
    it, I have a better idea of what I think I think, and I can consider
    whether it makes sense or not. I don't know about you.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    After
    I wrote all this that I just told you, I had some other thoughts and I
    decided that, instead of integrating them, I'd just simply leave them
    as a footnote at the end .

    I think the reason I'm going on and
    on about the idea of craft and art is this (and remember when I say
    art, I mean an expression of creativity and a desire to communicate):

    Art
    with a capital A, as I've tried to identify earlier, creates a sense of
    heightened expectations. Somedays you don't feel inspired, you're glad
    you can drag your sad butt out of bed and put your shoes on the right
    feet.

    Days like that can make you wonder if you should even put
    in the time. Everyone has days like that and you can't control when
    they happen. Frankly, I don't want to live with the weight of
    expectations about what I'm going to do or how well I'm going to do it,
    while I'm in the middle of my work. I don't want to be distracted, I
    want the creativity to flow out of me without any speedbumps.

    That's
    the feeling I want, regardless of how useful, attractive or successful
    is the thing I end up creating. When I'm in that frame of mind, what I
    make is almost always good and whether it's what I want or not, it
    leaves me feeling good about the work and myself. And that just
    perpetuates more creativity.

    [So I think all the talk about art
    is an after the fact thing. It's hindsight. Who knows how many trials,
    experiments or dead ends any creative person has to pass through before
    the finished work of art is delivered. No one wants to know, no one
    cares. So why do people who are making the thing itself have to think
    about it.]

    I know, there's all kind of situations where you have
    to keep your eye on the deadline, measure the work you're doing against
    the anticipated product, keeping customers happy, keeping the business
    flowing.

    I'm not saying you can dispense with all those voices,
    I only want to provide a little breathing room so we can create and
    build, At the same time I'm also listening to myself think, I can watch
    myself work, think about what I'm doing and have enough presence of
    mind to evaluate it, or re-evaluate it and then proceed forward to the
    next step.

    When the focus is on craft you can have that kind of
    internal conversation, just you and the thing you're creating. And you
    can feel good about what you're doing, because you can see how you're
    doing.

    Immediate feedback loop.

    //


    There's
    something about big people and little people when it comes to creative
    endeavors and I don't like the mentality that we qualify the creative
    value of something based on it's ROI. Yeah, we got a great economic
    steamroller of a system, but when I make things, I'm answering a need
    that places money below first place.

    I'm not saying that we can
    live in a world where doesn't money matter, only that we should choose
    to live in a world where it matters a lot less than it does.

    //

    If
    you're still listening, I applaud your fortitude. Thanks for letting me
    talk this thing out. I think next week I'll do a short show about
    something superficial.

    I've got links on the blog to the various
    podcasts, or books that I've talked about. Take a look at
    [email protected]. You can also leave a comment or a criticism
    at the website. Or you can send me an email at
    [email protected].

    Despite how I may come off, I am
    interested in what you think, even if we disagree. In fact, I reserve
    the right to disagree with myself sometime in the future.

    I'm Paul, the videostudentguy, thanks for listening,

    I'll talk to you later,

    in the meantime, be creative.

    Bye


    20 min
  • #134 PAB09 Afterthoughts
    What's in this show:

    I'm going to talk mostly about some of the events at PAB 09 in Kingston. It's been a month and I'm just now getting my thoughts down. My apologies to Bob and Mark, the show's promoters, and thanks guys, for once again producing a first class happening.

    First I have some updates about my computer. Then, after I give you a quick reminder of what PAB is all about, I talk about Jowie Taylor and the Six String Nation Guitar. Check out the site, it's full of really interesting stories that I can talk about only in passing. Better yet, if you can attend an event where Jowi Taylor speaks(his schedule is right on the homepage) about this remarkable artifact, you should attend and get your picture taken holding it.

    As a counterpoint to Jowi's story I discuss some sobering and pragmatic information presented by Chris Penn of the Financial Aid Podcast and Marketing over Coffee. This guy's good!

    All this leads me to talking about identity, personal and national, and the power of the stories that people tell…

    I'm serious about my offer to interview any Canadian expatriate, or emigrant to Canada. Send me an email at [email protected] and we can talk via skype. It's easy!

    Oh, if you can help me understand what to do with Twitter (@bermamot), I'd be very grateful.


    This is a long show, about 45
    minutes so I've listed the time-code for the sections so that if you
    want to get on to another subject you can scrub your way forward.

    00:16    Introduction
    06:47    What is PAB?
    08:55    Jowi Taylor and 6 String Nation Guitar
    25:04    Chris Penn
    32:14    Networking 101
    33:41    Social Media History
    35:51    Personal History
    37:29    Call to Action
    40:42 Good Intentions
    45:46    Close

    47 min
  • #133 Laptop Down
    Talking about hardware problems with my car, my own mental wiring and my laptop, leading up to attending Podcaster's across Borders in Kingston Ontario. I made it there an back, but I'll have to give you the high points in the next show.

    Check out these shows,
    • On the Log - Episode 68: The Sound Between the Notes
    • DicksnJanes #202: postPABblab
    • Being Buff # 36, Jowi Taylor PAB2009 Keynote: How a guitar brought a nation together
    • Canadian Podcast Buffet will be uploading recordings of the sessions throughout the summer

    Also, google PAB09. Every attendee who writes a blog or posts a podcast/vidcast will put this tag in their RSS fee.

    In the process of troubleshooting problems with my laptop, using tools such as Techtool Pro, Carbon Copy Cloner and and Apple Disk Utility, the drive and the motherboard failed and an emergency trip to the Apple Store Genius Bar resulted in it being pronounced DOA.

    All that I can do at this point is offer some cautionary advice on how to prepare, and deal with the inevitable computer meltdown.

    Finally I go over some of the critical features I'm looking for in my next laptop.

    Corrections:

    1. I made an error in describing the pixel dimension of the MacBook Pro
    15" laptop. It is 1440x900, which is identical to the highest resolution
    on my PowerBook 1.67 Ghz 17" laptop.
  • Also I was wrong about the price
  • difference. There is only a $200 price difference, not $400.
  • Finally, the factory warranty is one year and you can
  • purchase AppleCare, an extended warranty for a maximum of 3 years (not 4 years). A
    real bargain at $350. It covers any defective parts and service to
    replace them.
  • There are two graphics cards in both the 15" and 17' which have 2.8Ghz processors, and they function the same. There are other, slower processor 15" MacBook Pros and their hardware configurations are very different.

  • Here's the primary differences between the two laptops as far as I can determine right now.

                                                   15"                  17"

    • Cost Difference              $200 less
    • Two video cards                 Yes                   Yes
    • Drive                               500 Gig            500 Gig
    • Card Slots                          SD             ExpressCard/34
    • Display                             Good          Larger, HiRez
    • Battery                            7 hours             8 hours

    The 17" is a good deal for the extra $200, no question about that.


    42 min
  • #132 Handmade Film Screening
    In this show you can hear a recent screening of the film, Handmade in America at the Community School of the Arts in Mansfield CT.

    Heather Bunnell, the Arts Coordinator of the school and Susan Gerr, one of the potters featured in my film, start off the show with introductions, as do I, to a crowd of of over 100 people.

    I don't include the recording of people watching the film, but you can view the complete 20 minute film at Vimeo using the password: lorezfile.

    The remainder of the show is a Q&A with the audience.

    46 min
  • #131 An Interview with an Intern
    This show is a summing up of my recent experience interning at a
    documentary film production house as a production assistant. It was a
    good sized business, about 20 to 30 people, depending on the business
    climate. I didn't really comment about this in the show, but now,
    during this economic pit we're in, now has been a very good time to
    observe how a business like this functions.

    Filmmaking may or may not be recession proof, but there's no question
    this time around a lot of money has dried up. I saw a lot of
    resourcefulness at work.

    If you listen to this show I hope you'll get an idea of what an
    internship can offer you beyond your formal education. I also talk
    about some valuable lessons I learned and generalized how to go about
    getting what you want from this learning experience.

    I have no doubts that internships aren't about the money, the time you
    spend or the sacrifices you make. In a nutshell about temporarily
    living the life you think you want. You can't see more than a small
    part of it, but it's a lot more than you see any other way. In the end
    the value you get out of it rests entirely on your effort to learn what
    you want.

    Oh, an one correction, there is no such thing as JUST an assistant.

    In the beginning of the show I mentioned I was interviewed by John
    Meadows for his show On the Log and we discussed the future of
    filmmaking. The show, Lights Camera and Interaction was broken into Part 1 and Part 2. 

    And I'm serious about the offer of interviewing you over Skype. If you
    would like to be on this show and you think you have something
    interesting, even half interesting, to say about filmmaking, video
    production, editing, motion graphics, even internship, let me know by
    leaving a comment here on the blog or emailing me.



    19 min
  • #130 Catching the Big Fish - Review
    I've just finished a book by David Lynch, writer and directory of many movies, including Eraserhead, Dune and Twin Peaks.  Catching the Big Fish is a the author's reflections on how he has and others can find ideas, big ideas through TM, Transcendental Meditation.

    But the book isn't about the workings of TM, it's about his experiences
    as a filmmaker trying to solve puzzles as he worked on his films.

    It's a quick read and has a lot of interesting reflections in it. You
    won't find a lot of practical information, but you will get a glimpse
    of the man and the way he thinks, and what he thinks about storytelling.

    I hadn't finished reading the book before I recorded this episode so I
    didn't get to mention that he spends a few pages talking about digital
    video and it's impact on him and the Hollywood film industry. I'm
    always interested to learn how established filmmakers view this new
    technology and his response is blunt and pragmatic.

    Here are a few links to comments I made about another filmmaker who writes and is written about, Walter Murch. He wrote a great book about editing, In the Blink of an Eye. He was the subject of another book  I highly recommend called, The Conversations: Walter Murch and the Art of Editing Film. Finally, though I haven't read it yet, I would suggest you look at, Behind the Seen: How Walter Murch Edited Cold Mountain
    Using Apple's Final Cut Pro and What This Means for Cinema, it's a
    little dated, written in 2004, but between the history and biography
    I'm certain it's an interesting read.

    Leave a me a comment or send me an an email



    7 min
  • #129 I'm on the Radio!
    Towards the end of last year I had so many things to do I switched from
    a weekly to a bi-weekly show. I thought I could switch back, but I
    still don't have enough time, so for the foreseeable future I'll work
    hard to get one out every two weeks.

    This week is kind of short, but a lot has been happening. Following a
    screening of my film a couple weeks ago I got an invite to a local
    radio to talk about the film and pottery. I was joined by Linda Gerr of
    Birch Mountain Pottery, who is one of the subjects in my documentary.

    By the way, send me an email
    and ask me for a link to the full film and I'll be glad to send it to
    you.There's a link in the show a one or two episodes back if you
    thinking looking for it is easier.'

    The radio call letters are WILI, you can find the link to the audio online here (posted April 23) or you can link directly to the audio file. Watch out, it's a Windows Media file.

    Bill Meems left a comment on show #86, which was about the National Association of Broadcaster's show in Las Vega that I attended and commented on this time last year. Thanks Bill. I mentioned the Digital Production Buzz
    show as a source of news about industry announcements during the event.
    I've gone for the past two years and enjoyed it a great deal, but I'm
    glad for the chance to take a year off.

    4 min

About Video StudentGuy

From the publisher's feed

Once a week I report on the lessons learned as a student in the Digital Filmmaking program at the Center for Digital Imaging Arts (CDIA) at Boston University. I review my classes, talk about relevant…